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Mastering Autodesk Inventor 2012 and Autodesk Inventor LT 2012

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Master the "Inventor" way of 3D mechanical design with this expert guide This Autodesk Official Training Guide is your best resource for learning how to create, document, and verify your design using Autodesk's powerful Inventor 2012 software. Mastering Inventor is a detailed reference and tutorial that quickly covers Inventor basics before moving on to detail topics rarely documented elsewhere, such as configuring your design with iLogic, practical ways to work with large assemblies, using 2D and 3D data from other CAD systems, working with styles and standards, designing and detailing weldments and frames, and working with Tube and Pipe and Cable and Harness design tools. Expert author Curtis Waguespack draws on his extensive Inventor experience across multiple industries to provide you with a wealth of real-world tips, tricks, and techniques so readers can improve designs, work productively, and employ Inventor and industry-standard best practices. This Mastering book is recommended as a Certification Preparation study guide resource for the Inventor Associate and Professional exams. * Covers all the new features in Autodesk Inventor 2012 and Inventor LT 2012 * Written by Inventor Certified Expert and Autodesk Manufacturing Implementation Certified Expert Curtis Waguespack, who draws on his extensive Inventor experience across multiple industries * Provides a wealth of real-world tips, tricks, and techniques for using Inventor in professional environments * Covers rapid digital prototyping, designing weldments and frames, sheet metal design, conducting dynamic simulation and stress analysis, and much more * Helps you prepare for the Autodesk Inventor 2012 Certified Associate and Certified Professional exams Want to master Autodesk Inventor? Mastering Autodesk Inventor 2012 and Inventor LT 2012 is the resource you need.
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Table of Contents

Introduction xxvii Chapter 1 ? Inventor Design Philosophy 1 Understanding Parametric Design 1 Creating a Base Sketch 1 Creating a Base Feature 2 Adding More Features 2 Using the Part in an Assembly 3 Making Changes 3 Understanding History-Based Modeling and Dependencies 4 Looking Closer at Sketch Dimensions 5 Part Modeling Best Practices 6 Assembly Modeling Best Practices 8 Understanding the ?Feel? of Inventor 10 Understanding the Intuitive Interface 10 Using General Tools vs. Specific Commands 11 When in Doubt, Right-Click 12 Using the Inventor Graphical Interface 13 Inventor Title Bar 13 Inventor Graphics Window Tools 15 The Ribbon Menu 18 The Browser Pane 20 Task-Based Dialog Boxes 25 Learning the File Types in Inventor 27 Why So Many File Types? 27 Drawing Files in Inventor 28 Moving from AutoCAD to Inventor 30 3D Models vs. 3D Virtual Prototypes 31 What Is a 3D Virtual Prototype? 31 Why a 3D Virtual Prototype? 31 Understanding Functional Design 33 The Design Accelerator 34 The Bolted Connection Generator 34 The Frame Generator 35 The Inventor Studio 35 The Content Center 35 The Bottom Line 35 Chapter 2 ? Data and Projects 37 What Is an Inventor Project? 37 Project Files and Search Paths 38 Library Folders 40 Content Center Files 41 How Search Paths and Project Files Are Used 41 Exploring Project File Types 42 Creating the Project File 44 Creating Single-User Projects 45 Creating Multiuser Projects 53 Understanding Inventor Templates 55 Working with Styles, Style Libraries, and Company Standards 55 The Bottom Line 59 Chapter 3 ? Sketch Techniques . 61 Exploring the Options and Settings for Sketches 61 Application Options 62 Document Settings 66 Sketching Basics 67 Creating a Sketch in a New Part 72 Creating a New Part File from a Template 72 Creating Lines Using the Line Tool 73 Understanding Sketch Constraints 75 Using Degrees of Freedom to View Underconstrained Sketch Elements 77 Using Dimensions to Fully Constrain a Sketch 78 Understanding the Save Options 81 Making a Sketch Active for Edits 82 Using Construction Geometry 82 Using the Polygon Tool and Creating an Aligned Dimension 84 Using Offset and Creating a Three-Point Rectangle 85 Creating Driven Dimensions 88 Taking a Closer Look at Sketch Constraints 90 Tangent Constraint 90 Perpendicular Constraint 91 Parallel Constraint 92 Coincident Constraint 92 Concentric Constraint 93 Collinear Constraint 94 Horizontal Constraint 94 Vertical Constraint 95 Equal Constraint 96 Fix Constraint 96 Symmetric Constraint 97 Smooth Constraint 98 Gaining More Sketch Skills 99 Creating Arcs 99 Creating Automatic Tangents with the Line Tool 101 Understanding the Point/Center Point tool 101 Projecting Geometry 102 Learning More About Dimensions 102 Measuring Geometry 106 Creating Sketches from AutoCAD Geometry 107 Importing Existing AutoCAD Designs 107 Copying and Pasting Existing AutoCAD Designs into Inventor 109 Creating and Using 3D Sketches 110 Creating a 3D Path 110 Using the 3D Coordinate Triad and Precise Redefine 111 Exploring More 3D Sketch Tools 114 Best Practices for Working with Sketches 119 The Bottom Line 120 Chapter 4 ? Basic Modeling Techniques 123 Exploring Application Options and Settings for Part Modeling 123 Specifying Global Settings 124 Specifying Document-Specific Settings 125 Creating Basic Part Features 132 Simplifying Your Sketches 135 Creating a Base Feature 136 Creating a Second Feature 138 Creating a Sketch-Based Hole Feature 140 Creating a Rectangular Hole Pattern 143 Editing Sketches and Features 145 Repairing Features and Sketches 148 Exploring the Extrude Tool 150 Extruding with Cut and Taper . 150 Extruding with Intersect 151 Extruding Surfaces from Open Profiles 152 Extruding Solids from Open Profiles 153 Extruding with To 154 Extruding with To Next 157 Extruding Between 157 Extruding Multibodies 158 Creating Revolved Parts and Threads 160 Creating Revolved Cylindrical Parts 160 Creating Extruded Cylindrical Parts 161 Creating Threaded Features 164 Creating Work Features 166 Work Planes 167 Work Axes and Work Points 172 Creating Fillets 176 Edge Fillets 176 Face Fillets 178 Full Round Fillets 179 Working with Fillet Features 179 Hole Features 181 Using the Thread and Clearance Spreadsheets 181 Creating Holes in Parts 182 Setting Tolerance Values in Holes 185 Bend Parts 186 The Bottom Line 187 Chapter 5 ? Advanced Modeling Techniques 189 Creating Complex Sweeps and Lofts 189 Creating and Using Sweeps 190 Exploring Sweep Options 192 Creating Loft Features 196 Creating a Part Using Loft and Sculpt 203 Creating Multi-body Parts 205 Creating Multiple Solids 205 Using One Solid to Shape Another 208 Creating Derived Parts and Assemblies 212 Creating Derived Parts 212 Deriving a Part File 212 Deriving an Assembly File 213 Modifying Derived Parts 214 Using the Component Derive Tool 214 Using Nonlinear-Derived Part Scaling 215 Working with Patterns 215 Rectangular Patterns 216 Circular Patterns 217 Patterns Along Curves 219 Spiral Patterns 220 Pattern Solids 222 Dynamic Patterns 225 Setting Parameters and iProperties 226 iProperties 226 Part Parameters 227 Assembly Parameters 233 Adding Part Tolerances 233 Tolerances in Sketches 234 Setting Global File Tolerances 235 Working with Limits and Fits 237 Troubleshooting Failures with the End-of-Part Marker 240 Step 1: Editing the First Feature 240 Step 2: Moving the EOP Marker Down One Feature at a Time 242 The Bottom Line 243 Chapter 6 ? Sheet Metal 245 Understanding Sheet-Metal Parts 245 Getting to Know the Features 246 Starting with a Base Feature 246 Creating Secondary Flange Features 252 Adding, Removing, or Deforming Material 261 Using Sheet-Metal Templates and Rules 277 What Are Sheet-Metal Rules? 277 Working with Styles and Templates 284 Working with the Flat Pattern 285 Exploring the Flat Pattern Edit Features 285 Adding Manufacturing Information to the Flat Pattern 286 Using the Flat Pattern Definition Dialog Box 287 Manufacturing Your Flat Pattern 288 Using Sheet-Metal iPart Factories 288 iParts for Configurations 288 iParts for Fold Progression 289 Modeling with Non-Sheet-Metal Features 289 Selecting Problematic Features 289 Using Surface-Based Workflows 290 Working with Imported Parts 290 Setting Yourself Up for Success 291 Converting Components 291 Annotating Your Sheet-Metal Design 292 Creating a View of Your Sheet-Metal Design 292 Adding Bend, Punch, and Flat Pattern Annotations 293 Harvesting Legacy Sheet-Metal Templates 296 Parameter Indirection 296 The Hidden Tools of Harvesting 297 The Bottom Line 299 Chapter 7 ? Part and Feature Reuse 301 Working with iParts 301 Creating and Modifying iParts 302 Using iParts in Designs 314 Working with iFeatures 315 Creating iFeatures 316 Creating Punch Features 321 Reusing Existing Geometry 325 Copying Features 325 Cloning 327 Linking Parameters between Two Files 327 Copying Sketches 329 Introducing Content Center 331 Configuring Content Center 331 Using Content Center 333 Customizing Content Center Libraries 337 Publishing Parts to Content Center 341 The Bottom Line 345 Chapter 8 ? Assembly-Design Workflows 347 Assembly Constraints 348 How Constraints Work 348 Degrees of Freedom 349 Grounded Components 351 Working with Constraints 351 Motion Constraints 361 Additional Constrain Tools and Options 364 Understanding Subassemblies 370 Top-Down Design 371 Developing an Efficient Assembly Workflow 372 Layout Sketches 376 Flexibility 378 Adaptivity 379 Creating Adaptivity 380 Removing Adaptivity from Parts 381 Assembly Features 382 Managing the Bill of Materials 384 Parts-Level BOM Control 385 Assembly-Level BOM Control 385 Assembly Reuse and Configurations 392 Copying Designs 392 Using Representations 395 Using iAssemblies 404 The Bottom Line 409 Chapter 9 ? Large Assembly Strategies 411 Selecting a Workstation 411 Physical Memory vs. Virtual Memory 411 64-bit Systems vs. 32-bit Systems 413 Hardware 414 Working with Performance Settings 416 Working with Drawing Settings 416 Working with Model Display Settings 419 Working with General Settings 421 Working with System Settings 424 Large Assembly Best Practices 425 Working with the Model 426 Improving File Open Time 426 Reducing Assembly Constraints 426 Opening the Model 432 Working with Large Assembly Drawings 434 Managing Assembly Detail 437 LOD Strategies 437 Substitute LODs 439 Subassembly LODs 442 Simplifying Parts 443 Removing or Suppressing Unneeded Features 444 Working with Colors 445 The Bottom Line 446 Chapter 10 ? Weldment Design 449 Exploring Weldment Design Methodologies 449 Modeling Preparations 453 Exploring Cosmetic Welds 455 Creating Weld Beads 458 Creating Fillet Welds 459 Modeling a Fillet Weld 460 Creating Intermittent Fillet Welds 463 Creating Groove Welds 463 Performing Machining Operations 466 Exploring Weld Properties and Combinations 467 Weld Properties 467 Replication 468 Groove and Fillet Weld Combinations 468 Split Technique 469 Using the Weld Symbol 472 Understanding Bead Property Report and Mass Properties 473 Creating Drawing Documentation 474 Weldment Design Stages 476 End Fill 477 Drawing Weld Symbol 478 Caterpillar 479 Generating a Bill of Materials and Parts List 481 The Bottom Line 482 Chapter 11 ? Functional Design 483 Geometric Modeling vs. Functional Design 483 A General Introduction to Design Accelerators 485 Design Accelerators Input 485 Design Accelerators Output 487 Design Generators and Content Center 490 Bolted Connections 492 Calculators 497 Generators 501 Gear Generator 501 Key Connections 505 Shaft Generator 508 Cam Generator 514 Spring Generator 520 Additional Resources 523 The Bottom Line 524 Chapter 12 ? Documentation 525 Working in the Presentation Environment 525 Creating a Basic Explosion 525 Creating Advanced Presentations 529 Using the Drawing Manager 534 Creating Templates and Styles 535 Understanding Template Locations 535 Choosing a File Format 536 Utilizing Drawing Resources 537 Sheet Size 538 Multiple Sheets 538 Creating a Border 539 Creating a Title Block 540 iProperties 542 General File Properties 544 Prompted Entry 546 Sketched Symbols 547 AutoCAD Blocks 550 Sheet Formats 550 Transfer Drawing Resources 551 Editing Styles and Standards 552 Object Defaults 552 Creating Styles 556 Working with Substyles 557 Drawing Style Administration 558 Creating Drawing Views 559 Creating a Base View 559 Creating Projected Views 561 Moving and Copying Views 563 Creating Sections Views 564 Slice Views 568 Using Breakout Views 568 Using Detail Views 572 Creating Break Views 573 Cropping Views 575 Using Draft Views 576 Creating Overlay Views 576 Annotating Part Drawings 577 Using Centerline and Center Marks . 577 Creating Dimensions 581 Annotating Assembly Drawings 600 Assembly Representations 600 Reference Data in Drawing Views 603 Interference and Tangent Edge Display 604 Parts Lists 604 Balloons 606 Center of Gravity Display 608 Working with Sheet-Metal Drawings 609 Flat Pattern Views 609 Bend Centerlines and Extents 610 Bend and Punch Notes 610 Bend Tables 611 Punch Tables 612 Working with Weldment Views 613 Working with iParts and iAssembly Drawings 616 Sharing Your Drawings Outside Your Workgroup 617 Additional Resources 617 The Bottom Line 618 Chapter 13 ? Inventor Tools Overview 619 Exploring the BIM Exchange 619 Model Simplification 620 Model Authoring 620 Model Publishing 621 Using AutoLimits 623 Creating AutoLimits 625 Editing AutoLimits 628 Using the Design Assistant 628 Using the Find Files Tool 630 Using the Where Used Tool 631 Renaming, Copying, and Replacing Files 632 Using Pack And Go 634 Using the Drawing Resource Transfer Wizard 637 Using Style Tools 638 Using the Style Library Manager 638 Using the Style Management Wizard 640 Exploring the Supplier Content Center 642 Using the Task Scheduler 643 Creating a Task for Migrating Files 644 Performing Sequential Tasks 646 Performing Custom Tasks 646 Tweaking Multi-Process Settings 646 Publishing DWF Files and Filenames 647 Using iProperties 647 Copying iProperties to Drawings 649 Creating Expressions with iProperties 650 Working with the DA and iProperties 652 Creating Design Property Reports 653 Using the Measure Tools 653 Using Measurement Helpers 654 Measuring in Assemblies 655 Participating in the CIP and CER 655 Participating in the CIP 656 Participating in CER 656 Using Miscellaneous Tools 657 Using the Autodesk Multi-Sheet Plot Tool 657 Using the Add-In Manager 658 Using the Project Editor 658 The Bottom Line 659 Chapter 14 ? Exchanging Data with Other Systems 661 Importing and Exporting Geometry 661 DWG 662 Mechanical Desktop (MDT) DWG 666 STEP and IGES 667 SAT 670 Using Inventor File Translators 672 CATIA Import Options 673 Pro/ENGINEER Import Options 674 Unigraphics and Parasolids Import Options 676 SolidWorks Import Options 677 Rhino Import Options 678 IDF Board Files 679 Placing Components from Other CAD Systems 679 Working with Imported Data 680 Working in the Construction Environment 680 Editing Imported Data Using Inventor Fusion 685 Viewing DWF Markup 688 Publishing a DWF or DWFx File 688 Reviewing and Marking Up DWF and DWFx Files 690 Accessing DWF or DWFx Markups in Inventor 691 The Bottom Line 692 Chapter 15 ? Frame Generator 695 Accessing the Frame Generator Tools 695 Exploring the Frame Generator File Structure 696 Exploring the Anatomy of a Frame Member 698 Inserting Frame Members 700 Specifying a Structural Shape 700 Changing the Orientation 700 Selecting Placement Geometry 702 Create a Basic Frame 703 Aligning Frame Members 705 Using the Change Tool 707 Adding End Treatments 708 Miter 709 Trim/Extend to Face 711 Trim to Frame Member 712 Notch Frame Members 712 Lengthen/Shorten Frame Member 713 Maintaining Frames 714 Remove End Treatments 714 Frame Member Information 714 Refresh 714 Performing Calculations and Analysis 715 The Beam and Column Calculator 716 Publishing Frame Members 724 Authoring a Part 724 Publishing a Part 727 Frame Assemblies and BOMs 728 The Bottom Line 729 Chapter 16 ? Inventor Studio 731 Exploring the Inventor Studio Environment 731 Creating and Managing Studio Styles 732 Exploring the Surface Styles Dialog Box 733 Exploring Lighting and Lighting Styles 740 Exploring the Scene Styles Dialog Box 747 Composing and Rendering Images 751 Animating with Studio 756 Using Animation Tools 757 Using Video Producer 766 Rendering Video or Animations 768 Additional Resources 770 The Bottom Line 770 Chapter 17 ? Stress Analysis and Dynamic Simulation 773 Introduction to Analysis 773 Conducting Stress Analysis Simulations 774 Simulation Guide 775 Static Stress vs. Modal Analysis 776 Simplifying Your Model 776 Specifying Materials 777 Applying Simulation Constraints 777 Applying Loads 778 Specifying Contact Conditions 781 Generating a Mesh 782 Running the Simulation 785 Interpreting the Results 785 Using the Result, Scaling, Display, and Report Tools 786 Conducting Parameter Studies 787 Conducting a Frame Analysis 791 Frame Analysis Settings 791 Frame Constraints 791 Frame Loads 792 Connections 793 Results 793 Conducting Dynamic Simulations 794 Working with Joints 795 More on Working with Joints 799 Working with Redundancy 800 Working with Environmental Constraints 801 Running a Simulation 807 Exporting to FEA 810 Using the Dynamic Simulation Information in Stress Analysis 811 The Bottom Line 811 Chapter 18 ? Routed Systems 813 Tube and Pipe 813 Understanding Routes, Runs, and Assembly Structure 813 Exploring the Tube and Pipe Styles 815 Placing Fittings 820 Creating Routes 821 Exporting ISOGEN Files 830 Cable and Harness 830 Creating and Placing Electrical Parts 831 Creating a Harness 834 Placing Wires 836 Using the Cable & Harness Library 838 Placing Cables 838 Placing and Editing Segments 839 Copying Cable and Harness Designs 843 Creating Nailboard Drawings 844 Additional Resources 846 The Bottom Line 846 Chapter 19 ? Plastics Design Features 847 Creating Thicken/Offset Features 848 Creating Shell Features 849 Creating Split Features 851 Creating Grill Features 852 Creating Rule Fillet Features 854 Creating Rest Features 855 Creating Boss Features 858 Creating Lip and Groove Features 860 Creating Snap Fit Features 861 Creating Rib and Web Features 864 Creating Draft Features 865 Mold Design Overview 868 Inventor Tooling 868 Importing a Plastic Part 869 Creating Runners and Gates 872 Analyzing and Creating Cores and Cavities 874 The Bottom Line 883 Chapter 20 ? iLogic 885 What Is iLogic? 885 Understanding iLogic Rules 886 What Are Functions? 886 Conditional Statements 889 Understanding the iLogic Elements and Interface 891 Exploring iLogic Parameter Types 892 Getting Around the iLogic Browser 894 Creating iLogic Parameters, Rules, and Forms 900 Creating iLogic Rules 900 Creating iLogic Forms 915 Working with iLogic Components 924 iLogic Design Copy 925 The Bottom Line 926 Appendix A ? The Bottom Line 929 Chapter 1: Inventor Design Philosophy 929 Chapter 2: Data and Projects 931 Chapter 3: Sketch Techniques 932 Chapter 4: Basic Modeling Techniques 933 Chapter 5: Advanced Modeling Techniques 935 Chapter 6: Sheet Metal 936 Chapter 7: Part and Feature Reuse 939 Chapter 8: Assembly-Design Workflows 940 Chapter 9: Large Assembly Strategies 942 Chapter 10: Weldment Design 944 Chapter 11: Functional Design 945 Chapter 12: Documentation 946 Chapter 13: Inventor Tools Overview 947 Chapter 14: Exchanging Data with Other Systems 949 Chapter 15: Frame Generator 950 Chapter 16: Inventor Studio 952 Chapter 17: Stress Analysis and Dynamic Simulation 955 Chapter 18: Routed Systems 956 Chapter 19: Plastics Design Features 957 Chapter 20: iLogic 959 Appendix B ? Inventor Certification 963 Index 971

About the Author

Curtis Waguespack is an Inventor Certified Expert and an Autodesk Manufacturing Implementation Certified Expert who has trained, consulted, and supported manufacturing and design firms in industries ranging from aerospace to consumer products to industrial machinery. Curtis uses Inventor daily in a real-world design environment, where he works on new designs and maintains existing design documentation in stride. Using Inventor to design and properly document construction equipment, industrial machinery, food service equipment, and electronic devices has given him a broad and deep understanding of how Inventor is used in real-world environments across different industries.

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