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Mastering Maya 2009
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Table of Contents

Introduction. Chapter 1: Working in Maya. Chapter 2: Maya Cameras. Chapter 3: NURBS Modeling in Maya. Chapter 4: Polygon and Subdivision Surface Modeling. Chapter 5: Animation. Chapter 6: Animating with Deformers. Chapter 7: Rigging and Muscle Systems. Chapter 8: Paint Effects and Toon Shading Chapter 9: mental ray Lights. Chapter 10: mental ray Shaders. Chapter 11: Texture Mapping. Chapter 12: Rendering for Compositing. Chapter 13: Introducing nParticles. Chapter 14: Advanced nDynamic Effects. Chapter 15: Fur, Hair, and Clothing. Chapter 16: Maya Fluids. Chapter 17: MEL and Python. Appendix A: The Bottom Line. Appendix B: About the Companion DVD.

About the Author

Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for ten years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric is the author of Maya Visual Effects: The Innovator's Guide and Introducing ZBrush, and a contributing author to Mastering Maya 8.5 and Mastering Maya 7, all from Sybex. He has also written numerous tutorials for industry magazines and websites.

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