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The Medium of the Video Game
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Table of Contents

Foreword: Ralph H. Baer Acknowledgments Introduction: Mark J. P. Wolf I. The Emergence of the Video Game The Video Game as a Medium (Mark J. P. Wolf) Super Mario Nation (Steven L. Kent) II. Formal Aspects of the Video Game Space in the Video Game (Mark J. P. Wolf) Time in the Video Game (Mark J. P. Wolf) Narrative in the Video Game (Mark J. P. Wolf) Genre and the Video Game (Mark J. P. Wolf) III. The Video Game in Society and Culture Hot Circuits: Reflections on the 1989 Video Game Exhibition of the American Museum of the Moving Image (Rochelle Slovin) Play It Again, Pac-Man (Charles Bernstein) Archetypes on Acid: Video Games and Culture (Rebecca R. Tews) Appendix: Resources for Video Game Research (Mark J. P. Wolf) Index About the Contributors

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"This book offers a historical, formal analysis of video games that no other book to date has provided in such detail... Wolf also effectively investigates the scientific and market forces that aligned with the development of video games to create a powerful cultural force." -- Heather Gilmour, Executive Producer, American Film Institute New Media Ventures

About the Author

Mark J. P. Wolf is Professor of Communication at Concordia University Wisconsin.

Reviews

"This book offers a historical, formal analysis of video games that no other book to date has provided in such detail... Wolf also effectively investigates the scientific and market forces that aligned with the development of video games to create a powerful cultural force." - Heather Gilmour, Executive Producer, American Film Institute New Media Ventures

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