Now Australia's Biggest Toy Shop

Sell Your Old Stuff for Cash. It's Easy & Free to List. Get Started Now.

People and Computers: Proceedings of HCI 2006

New or Used: $242.88
Reading has arguably the longest and richest history of any domain for scientifically considering the impact of technology on the user. From the 1920s to the 1950s, Miles Tinker [1963] and other researchers ran hundreds of user tests that examined the effects of different fonts and text layout variables, such as the amount of vertical space between each line of text (called leading). Their research focused on user performance, and reading speed was the favoured measure. They charted the effect of the manipulated variables on reading speed, looking for the point at which their participants could read the fastest. Their assumption was that faster reading speeds created a more optimal experience. Printers and publishers eagerly consumed this research. In recent years, some of these variables have been reexamined as the technology and capabilities evolve with the advent of computers and computer screens. Dillon [1992] examined how to design textual information for an electronic environment. Boyarski et al. [1998] examined the effect of fonts that were designed for computer screens. Dyson & Kipping [1998] examined the effect of line length on computer screens. Larson et al. [2000] examined the effect of 3-D rotation on reading. Gugerty et al. [2004] demonstrated a reading performance advantage with the Microsoft ClearType display technology.
Product Details

Table of Contents

At the Periphery - Crossmodal Ambient Displays - Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards Evaluation for the Everyday - Enthralling Experience - Smell Me:Engaging with an Interactive Olfactory Game - Measuring the Aesthetics of Reading - Aesthetic and Symbolic Qualities as Antecedents of Overall Judgements of Interactive Products - Involvement in Listening to Music from a Computer: The Effects of Pre_Existing Mood - Interface Affect and Familiarity: Some Implications for Designing the Interaction - onnecting with Others - VideoArms: Embodiments fir Mixed Presence Groupware - Supporting Crime Scene Investigation - Interaction for Me - The beam Cursor: A Pen-based Technique for Enhancing Target Acquisition - Assisting Target Acquisition in Perspective Views - Does Being Motivated to Avoid Procedural Errors Influence Their Systematicity - Usefulness of interactive Animations in Electronic Shopping - Interactions in the Wild - Output Multimodal Interaction: The Case of Augmented Surgery - mSpace Mobile: Exploring Support for Mobile Tasks - Place and the Experience of BLISS - Factors Contributing to Low Usage of Mobile Data Services: User Requirements, Service Discovery and Usability - Exploring the PieTree for Representing Numerical Hierarchical Data - Severity of Usability and Accessibility Problems in eCommerce and eGovernment Websites - Graph Builder: Constructing Non-visual Visualizations - Author Index - Keyword Index

How Fishpond Works
Fishpond works with suppliers all over the world to bring you a huge selection of products, really great prices, and delivery included on over 25 million products that we sell. We do our best every day to make Fishpond an awesome place for customers to shop and get what they want — all at the best prices online.
Webmasters, Bloggers & Website Owners
You can earn a 5% commission by selling People and Computers: Proceedings of HCI 2006: v. 20: Engage on your website. It's easy to get started - we will give you example code. After you're set-up, your website can earn you money while you work, play or even sleep! You should start right now!
Authors / Publishers
Are you the Author or Publisher of a book? Or the manufacturer of one of the millions of products that we sell. You can improve sales and grow your revenue by submitting additional information on this title. The better the information we have about a product, the more we will sell!
Back to top