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1. The 10-Stage Workflow. 2. Blender-to-Unity Workflow. 3. Modular Environments and Static Meshes. 4. Terrain. 5. Animation Workflows. 6. Objects, Dependencies, and Event-Driven Programming. 7. Retopologizing. 8. Saved Games and Persistent Data. 9. Baking. 10. Unity, Blender, and Other Software.
Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.