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Practical Tools for Game Design Students
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Generally, books about software packages try to enumerate all the features without filtering out the most useful. Generally, books about game design try to stay as high-level as possible, leaving discussing the actual techniques and artifacts in industry applications of game design to on-the-job training. In "Practical Tools for Game Design Students," game designer and educator Zack Hiwiller tries to straddle that fence-teaching real applications of both theoretic and software tools with practical applications to life as a professional game designer. In "Practical Tools for Game Design Students," readers will learn: how to make a game design document that is more than just window dressing, how to use Excel to quickly answer complex questions about game dynamics, how to formulate and pitch ideas in a way that challenges conventional delivery methods, options of ways to immerse oneself in the only surefire technique to becoming a better designer, techniques of personal promotion to stand out from the hundreds of others applying for those few entry-level positions, and much more.
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About the Author

Zack Hiwiller is a game designer and educator. He has worked on games on numerous platforms: Game Boy Advance, Nintendo DS, Sony Playstation 2, Microsoft Xbox, Nintendo GameCube, Microsoft Xbox 360, Sony Playstation 3, PC, Facebook, iPad and others. He also teaches at Full Sail University in Winter Park, FL. He runs a game design blog at www.hiwiller.com and his articles have been reprinted on Kotaku, GameSetWatch and in magazines such as Handshake and Hacker's Monthly. Between his personal blog and his guest articles on other game design sites, he's served over a million readers.

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