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Programming an Rts Game with Direct3D
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Preface Acknowledgments 1 Introduction 2 Concept and Design 3 Direct3D Primer 4 Creating the Terrain 5 Camera and Mouse 6 Creating 3D Models 7 Skinned Meshes 8 Team Color 9 Players 10 Fog-of-War 11 Minimap 12 Effects 13 The Sound of Music 14 AI 15 Networking 16 Putting It All Together Appendix: About the CD-ROM Index

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