Part I: Learning to Program
Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Dictionaries
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: More Turtle Graphics
Chapter 10: Using tkinter for Better Graphics
Part II: Bounce
Chapter 11: Beginning Your First Game: Bounce!
Chapter 12: Finishing Your First Game: Bounce!
Part III: Mr. Stickman Races for the Exit
Chapter 13: Creating Graphics for the Mr. Stickman Game
Chapter 14: Developing the Mr. Stickman Game
Chapter 15: Creating Mr. Stickman
Chapter 16: Completing the Mr. Stickman Game
Appendix A: Python Keywords
Appendix B: Python's Built-in Functions
Appendix C: Troubleshooting
Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp.
"A book designed to bring coding with Python to life for kids. . .
. Briggs breaks down terminology into simple terms and offers
explanations for what your child will be doing [to] help them apply
their skills to real-life situations."
—Amy Boyington, Parenting and Family Lifestyle Writer
“If you’re completely new to programming, this would be a fantastic book to get started with.”
—The Security Noob
"Fun and effective, [Python for Kids] is an ideal and unreservedly recommended addition to personal, family, middle school, high school, and community library Computer instructional reference collections."
—Midwest Book Review