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Race, Gender, and Deviance in Xbox Live


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Table of Contents

Part I: The Games

Chapter 1: Video Games as Ideological Projects

Chapter 2: Racing and Gendering the Game

Part II: The Gaming Space

Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities

Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions

Part III: The Solutions

Chapter 5: Deviant Bodies Resisting Deviant Acts

Chapter 6: Virtual Tools in the Virtual House?

About the Author

Kishonna L. Gray is an Assistant Professor in the School of Justice Studies at Eastern Kentucky University. She completed her Ph.D in Justice Studies at Arizona State University with a concentration in Media, Technology, & Culture. Her research and teaching interests incorporate an intersecting focus on marginalized identities (race, gender, class, sexuality, citizenship, etc.) and new media (online news forums, social media, virtual gaming communities). She has published in a variety of outlets, including Ada: A Journal of Gender, New Media, & Technology; New Review of Hypermedia and Multimedia; Crime, Media, Culture; the Bulletin of Science, Technology, & Society; Information, Communication, & Society; and the Journal of International and Intercultural Communication. Dr. Gray regularly posts to her blog at on topics related to race, gender, new media, and popular culture. She welcomes collaborations working with colleagues across the country, graduate students, and others interested in topics related to race, gender, new media, and video games.


Drawing from a range of sociological theories of race, gender, and collective behavior, this book provides an intersectional analysis of virtual communities-specifically Xbox Live (an online video gaming platform). Using game narrative and ethnographic data, Gray illuminates how video games serve as ideological projects that reproduce the unequal representation and treatment of people of color and women within the gaming community. Accessibly written and supported by rich qualitative data, this book could be invaluable in sociology and game design courses alike.

--Bertan Buyukozturk, Department of Sociology, Florida State University

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