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Swipe This!


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Table of Contents

Swipe This Book! 1 Some Possible Reasons You Picked Up Swipe This! 2 CHAPTER 1 Hardware Wars 13 DEVELOPER INTERVIEW 1 Paul O'Connor 29 CHAPTER 2 Clown-On-A-Unicycle 33 GAME DESIGN SPOTLIGHT 1 Fruit Ninja HD 53 CHAPTER 3 Finger Fu! 57 DEVELOPER INTERVIEW 2 Andy Ashcraft 81 CHAPTER 4 GenreBusters 85 GAME DESIGN SPOTLIGHT 2 Helsing's Fire 107 CHAPTER 5 Puzzlings 111 DEVELOPER INTERVIEW 3 Erin Reynolds 137 CHAPTER 6 Arcade Crazy 141 GAME DESIGN SPOTLIGHT 3 Where's My Water? 171 CHAPTER 7 Action Guy 175 DEVELOPER INTERVIEW 4 Blade Olsen 205 CHAPTER 8 DoodleCat 209 GAME DESIGN SPOTLIGHT 4 Jetpack Joyride 223 CHAPTER 9 Casual Fryday 227 DEVELOPER INTERVIEW 5 Sam Rosenthal 257 CHAPTER 10 The New Genres 261 GAME DESIGN SPOTLIGHT 5 No, Human 281 DEVELOPER INTERVIEW 6 Andy Reeves 285 CHAPTER 11 Make Your Own Star Wars 289 GAME DESIGN SPOTLIGHT 6 Angry Birds 323 APPPENDIX 1 The Class of 2008 329 APPPENDIX 2 Touchscreen Template 337 APPPENDIX 3 Gameplay Storyboarding Template 339 APPPENDIX 4 The Game Designer's Checklist 341 Afterword 343 Index 345

About the Author

Once upon a time, Scott Rogers played video games, Dungeons and Dragons and drew comic books without realizing he could do these things for a living. After being "discovered" in a coffee shop and realizing game designers have more fun, Scott helped design video games including Pac-Man World, the Maximo series, God of War, Darksiders and the Drawn To Life series. A lecture about his two favorite things -- level design and Disneyland -- led to writing "Level Up! The Guide to Great Video Game Design," lecturing at the prestigious Interactive Media Division at the USC School of Cinematic Arts and employment with the Walt Disney Imagineering R&D team. Scott is currently living happily ever after in Thousand Oaks, CA with his family, action figure collection and an iPad full of games.

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