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Trends and Issues in Instructional Design and Technology

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Table of Contents

Section I: Defining the FieldChapter 1: What Field Did You Say You Were In? Defining and Naming Our FieldChapter 2: Characteristics of Instructional Design ModelsChapter 3: A History of Instructional Design and Technology Section II: Theories and Models of Learning and InstructionChapter 4: Psychological Foundations of Instructional DesignChapter 5: Constructivism in Practical and Historical ContextChapter 6: The Learning Sciences: Where They Came From and What It Means For Instructional DesignersChapter 7: Designing for Problem-SolvingChapter 8: Instructional Theory and Technology for a Post-Industrial WorldChapter 9: Motivation, Volition, and Performance Section III: Evaluating and Managing Instructional Programs and ProjectsChapter 10: Evaluation in Instructional Design: A Comparison of Evaluation ModelsChapter 11: An Introduction to Return on InvestmentChapter 12: Managing On-Site and Virtual Design TeamsChapter 13: Managing Scarce Resources in Training Organizations Section IV: Performance ImprovementChapter 14: The Development and Evolution of Human Performance ImprovementChapter 15: Performance SupportChapter 16: Knowledge Management And Learning: Perfect TogetherChapter 17: Informal Learning Section V: Trends and Issues in Various SettingsChapter 18: Instructional Design in Business and IndustryChapter 19: Instructional Design Opportunities in Military Education and Training EnvironmentsChapter 20: Performance, Instruction, and Technology in Health Care EducationChapter 21: IDT in P-12Chapter 22: What Do Instructional Designers Do in Higher Education? A Written Symposium Section VI: Global Trends and Issues in IDTChapter 23: Developing Learning to Meet Complex Challenges for an Undivided WorldChapter 24: IDT in AsiaChapter 25: IDT in Europe Section VII: Chapter 26: Getting an Instructional Design Position: Lessons From a Personal History Chapter 27: Getting a Job in Business and Industry Chapter 28: Professional Organizations and Publications in Instructional Design and Technology Section VIII: New Directions in Instructional Design and TechnologyChapter 29: E-Learning and Instructional DesignChapter 30: Reusability and Reusable DesignChapter 31: Web 2.0 and Social NetworkingChapter 32: Using Rich Media Wisely Chapter 33: Games...and...LearningChapter 34: Designing in Virtual Worlds Section IX: Current Issues in Instructional Design and TechnologyChapter 35: Professional Ethics: Rules Applied to PracticeChapter 36: Diversity and AccessibilityChapter 37: The Changing Nature of DesignChapter 38: Debate: The Benefits of Different Levels of Instructional Guidance

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