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UML 2 and the Unified Process


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Table of Contents




1. What is UML?

1.1 Chapter roadmap

1.2 What is UML?

1.3 The birth of UML

1.4 MDA - the future of UML

1.5 Why "unified"?

1.6 Objects and UML

1.7 UML structure

1.8 UML building blocks

1.9 UML common mechanisms

1.10 Architecture

1.11 What we have learned

2. What is the Unified Process?

2.1 Chapter roadmap

2.2 What is UP?

2.3 The birth of UP

2.4 UP and the Rational Unified Process

2.5 Instantiating UP for your project

2.6 UP axioms

2.7 UP is an iterative and incremental process

2.8 UP structure

2.9 UP phases

2.10 What we have learned


3. The requirements workflow.

3.1 Chapter roadmap

3.2 The requirements workflow

3.3 Software requirements - metamodel

3.4 Requirements workflow detail

3.5 The importance of requirements

3.6 Defining requirements

3.7 Finding requirements

3.8 What we have learned

4. Use case modeling.

4.1 Chapter roadmap

4.2 Use case modeling

4.3 UP activity: Find actors and use cases

4.4 UP activity: Detail a use case

4.5 Use case specification

4.6 Requirements tracing

4.7 When to apply use case modeling

4.8 What we have learned

5. Advanced use case modeling.

5.1 Chapter roadmap

5.2 Actor generalization

5.3 Use case generalization

5.4 "include"

5.5 "extend"

5.6 When to use advanced features

5.7 Hints and tips for writing use cases

5.8 What we have learned


6. The analysis workflow.

6.1 Chapter roadmap

6.2 The analysis workflow

6.3 Analysis artifacts - metamodel

6.4 Analysis workflow detail

6.5 Analysis model - rules of thumb

6.6 What we have learned

7. Objects and classes.

7.1 Chapter roadmap

7.2 What are objects?

7.3 UML object notation

7.4 What are classes?

7.5 UML class notation

7.6 Scope

7.7 Object construction and destruction

7.8 What we have learned

8. Finding analysis classes.

8.1 Chapter roadmap

8.2 UP activity: Analyze a use case

8.3 What are analysis classes?

8.4 Finding classes

8.5 Creating a first-cut analysis model

8.6 What we have learned

9. Relationships.

9.1 Chapter roadmap

9.2 What is a relationship?

9.3 What is a link?

9.4 What is an association?

9.5 What is a dependency?

9.6 What we have learned

10. Inheritance and polymorphism.

10.1 Chapter roadmap

10.2 Generalization

10.3 Class inheritance

10.4 Polymorphism

10.5 Advanced generalization

10.6 What we have learned

11. Analysis packages.

11.1 Chapter roadmap

11.2 What is a package?

11.3 Packages and namespaces

11.4 Nested packages

11.5 Package dependencies

11.6 Package generalization

11.7 Architectural analysis

11.8 What we have learned

12. Use case realization.

12.1 Chapter roadmap

12.2 UP activity: Analyze a use case

12.3 What are use case realizations?

12.4 Use case realization - elements

12.5 Interactions

12.6 Lifelines

12.7 Messages

12.8 Interaction diagrams

12.9 Sequence diagrams

12.10 Combined fragments and operators

12.11 Communication diagrams

12.12 What we have learned

13. Advanced use case realization.

13.1 Chapter roadmap

13.2 Interaction occurrences

13.3 Continuations

13.4 What we have learned

14. Activity diagrams.

14.1 Chapter roadmap

14.2 What are activity diagrams?

14.3 Activity diagrams and the UP

14.4 Activities

14.5 Activity semantics

14.6 Activity partitions

14.7 Action nodes

14.8 Control nodes

14.9 Object nodes

14.10 Pins

14.11 What we have learned

15. Advanced activity diagrams.

15.1 Chapter roadmap

15.2 Connectors

15.3 Interruptible activity regions

15.4 Exception handling

15.5 Expansion nodes

15.6 Sending signals and accepting events

15.7 Streaming

15.8 Advanced object flow features

15.9 Multicast and multireceive

15.10 Parameter sets

15.11 "centralBuffer" node

15.12 Interaction overview diagrams

15.13 What we have learned


16. The design workflow.

16.1 Chapter roadmap

16.2 The design workflow

16.3 Design artifacts - metamodel

16.4 Design workflow detail

16.5 UP activity: Architectural design

16.6 What we have learned

17. Design classes.

17.1 Chapter roadmap

17.2 UP activity: Design a class

17.3 What are design classes?

17.4 Anatomy of a design class

17.5 Well-formed design classes

17.6 Inheritance

17.7 Templates

17.8 Nested classes

17.9 What we have learned

18. Refining analysis relationships.

18.1 Chapter roadmap

18.2 Design relationships

18.3 Aggregation and composition

18.4 Aggregation semantics

18.5 Composition semantics

18.6 How to refine analysis relationships

18.7 One-to-one associations

18.8 Many-to-one associations

18.9 One-to-many associations

18.10 Collections

18.11 Reified relationships

18.12 Exploring composition with structured classes

18.13 What we have learned

19. Interfaces and components.

19.1 Chapter roadmap

19.2 UP activity: Design a subsystem

19.3 What is an interface?

19.4 Provided and required interfaces

19.5 Interface realization vs. inheritance

19.6 Ports

19.7 Interfaces and component-based development

19.8 What is a component?

19.9 Component stereotypes

19.10 Subsystems

19.11 Finding interfaces

19.12 Designing with interfaces

19.13 Advantages and disadvantages of interfaces

19.14 What we have learned

20. Use case realization-design.

20.1 Chapter roadmap

20.2 UP activity: Design a use case

20.3 Use case realization-design

20.4 Interaction diagrams in design

20.5 Modeling concurrency

20.6 Subsystem interactions

20.7 Timing diagrams

20.8 Example of use case realization-design

20.9 What we have learned

21. State machines.

21.1 Chapter roadmap

21.2 State machines

21.3 State machines and the UP

21.4 State machine diagrams

21.5 States

21.6 Transitions

21.7 Events

21.8 What we have learned

22. Advanced state machines.

22.1 Chapter roadmap

22.2 Composite states

22.3 Submachine states

22.4 Submachine communication

22.5 History

22.6 What we have learned


23. The implementation workflow.

23.1 Chapter roadmap

23.2 The implementation workflow

23.3 Implementation artifacts - metamodel

23.4 Implementation workflow detail

23.5 Artifacts

23.6 What we have learned

24. Deployment.

24.1 Chapter roadmap

24.2 UP activity: Architectural implementation

24.3 The deployment diagram

24.4 Nodes

24.5 Artifacts

24.6 Deployment

24.7 What we have learned


25. Introduction to OCL.

25.1 Chapter roadmap

25.2 What is the Object Constraint Language (OCL)?

25.3 Why use OCL?

25.4 OCL expression syntax

25.5 Package context and pathnames

25.6 The expression context

25.7 Types of OCL expressions

25.8 The expression body

25.9 OCL navigation

25.10 Types of OCL expression in detail

25.11 OCL in other types of diagrams

25.12 Advanced topics

25.13 What we have learned

Appendix 1: Example use case model.

Appendix 2: XML and use cases.



Promotional Information

"This book manages to convey the practical use of UML 2 in clear and understandable terms with many examples and guidelines. Even for people not working with the Unified Process, the book is still of great use. UML 2 and the Unified Process, Second Edition is a must-read for every UML 2 beginner and a helpful guide and reference for the experienced practitioner."

--Roland Leibundgut, Technical Director, Zuehlke Engineering Ltd.

"This book is a good starting point for organizations and individuals who are adopting UP and need to understand how to provide visualization of the different aspects needed to satisfy it. "

--Eric Naiburg, Market Manager, Desktop Products, IBM Rational Software

This thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP).

UML 2 and the Unified Process contains a wealth of practical, powerful, and useful techniques that you can apply immediately. As you progress through the text, you will learn OO analysis and design techniques, UML syntax and semantics, and the relevant aspects of the UP. The book provides you with an accurate and succinct summary of both UML and UP from the point of view of the OO analyst and designer.

This book provides

  • Chapter roadmaps, detailed diagrams, and margin notes allowing you to focus on your needs
  • Outline summaries for each chapter, making it ideal for revision, and a comprehensive index that can be used as a reference

New to this edition:

  • Completely revised and updated for UML 2 syntax
  • Easy to understand explanations of the new UML 2 semantics
  • More real-world examples
  • A new section on the Object Constraint Language (OCL)
  • Introductory material on the OMG's Model Driven Architecture (MDA)

The accompanying website provides

  • A complete example of a simple e-commerce system
  • Open source tools for requirements engineering and use case modeling
  • Industrial-strength UML course materials based on the book

About the Author

Jim Arlow has been programming and designing object-oriented software systems since 1990. He has created object models for blue chip companies such as British Airways and M&G. He is a respected OO consultant in Europe and has written and delivered many training courses on object technology and Java. Jim is a regular speaker at conferences such as Object World, and has been an invited speaker at University College London, City University, and the British Computer Society.

Ila Neustadt has worked in IT for British Airways for more than twenty years and has experience of all parts within the IT development life cycle. She worked in the strategy department modeling the architecture process and developing architecture training, and acted as program head for the graduate business analyst program. Ila now coordinates skills development for BAs IT staff.

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