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Universal Access in Ambient Intelligence Environments

New or Used: 17 copies from $93.82

This book constitutes the refereed proceedings of the 9th ERCIM Workshop on User Interfaces for All, focusing on Universal Access in Ambient Intelligence Environments, held in KAnigswinter, Germany, in September 2006.

The 27 revised full papers presented together with 2 invited lectures were carefully evaluated and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on interaction platforms and techniques for ambient intelligence, user and context awareness, inclusive design and evaluation, as well as access to information, education and entertainment.

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Table of Contents

Interaction Platforms and Techniques for Ambient Intelligence.- From Human-Computer Interaction to Human-Environment Interaction: Ambient Intelligence and the Disappearing Computer.- Human Computer Confluence.- A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks.- Interactive TV Design That Blends Seamlessly with Everyday Life.- Hybrid Knowledge Modeling for Ambient Intelligence.- Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World.- Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface.- Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?.- User and Context Awareness.- Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design.- Designing Intelligent Tutors to Adapt Individual Interaction.- User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users.- A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain.- Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio.- Scenarios for Personalized Accessible Multimedia Messaging Services.- Inclusive Design and Evaluation.- Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience.- Automatic Evaluation of Mobile Web Accessibility.- A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations).- Addressing the Challenges of Inclusive Design: A Case Study Approach.- Defining Acceptable Levels of Accessibility.- Combined User Physical, Physiological and Subjective Measures for Assessing User Cost.- User Interfaces for Persons with Deafblindness.- Access to Information, Education and Entertainment.- Display Characteristics Affect Users' Emotional Arousal in 3D Games.- User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.- Mobile Messenger for the Blind.- Subway Mobility Assistance Tools for Blind Users.- An Accessible Multimodal Pong Game Space.- Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems.- Inclusive Design of Ambient Knowledge Transfer.- Web Mediators for Accessible Browsing.

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