Introduction 1. The Origins of Play 2. Who Makes Games 3. Game Tech 4. Lateral Thinking 5. Games and Society 6. The Business of Games Glossary Bibliography Further Reading Index
An engaging and approachable introduction to the video game industry exploring its diversity and breadth through character & interface design, online communities & changing demographics, branding & intellectual property and handheld & mobile culture.
Andy Bossom, Course Leader, BA (Hons) Computer Game Arts, University for the Creative Arts, Farnham, UK Ben Dunning, Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK.
From indie productions to critical hacks to the multi-million dollar global cultural phenomenon - this book provides a rich and engaging portal for exploring the diverse and evolving world of video games. -- Professor Joseph Delappe, Digital Media, University of Nevada, Reno, USA