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A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
Product Details

Table of Contents

Introduction 1. The Origins of Play 2. Who Makes Games 3. Game Tech 4. Lateral Thinking 5. Games and Society 6. The Business of Games Glossary Bibliography Further Reading Index

Promotional Information

An engaging and approachable introduction to the video game industry exploring its diversity and breadth through character & interface design, online communities & changing demographics, branding & intellectual property and handheld & mobile culture.

About the Author

Andy Bossom, Course Leader, BA (Hons) Computer Game Arts, University for the Creative Arts, Farnham, UK Ben Dunning, Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK.

Reviews

From indie productions to critical hacks to the multi-million dollar global cultural phenomenon - this book provides a rich and engaging portal for exploring the diverse and evolving world of video games. -- Professor Joseph Delappe, Digital Media, University of Nevada, Reno, USA

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