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Video Games, Crime and Next-Gen Deviance
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Table of Contents

Chapter 1.Introduction; Craig Kelly, Adam Lynes and Kevin Hoffin Chapter 2. Social Scientists as the Architects of their own Defeat in the Study of Video Games; Max Hart  Chapter 3. A chronology of video game deviance; Kevin Hoffin and Elaine DeVos   Chapter 4. Death by Swat: The Three Elements of Swatting; John Bahadur Lamb Chapter 5. Addiction, gambling and Gaming: Chasing the Digital Dragon; Melindy Brown and Saabirah Osman Chapter 6. The democratisation of white-collar criminality in video games; Craig Kelly and Adam Lynes  Chapter 7. Representation of LGBTQ Communities in the Grand Theft Auto Series; Ben Colliver Chapter 8. The Normalisation of Sexual Deviance and Sexual Violence in Video Games; Kevin Hoffin and Geraldine Lee-Treweek  Chapter 9. ‘Gaming the System?’ The Merits, Myth and Realities in Understanding Prison Architect: Security, Rehabilitation and Violence as Represented in the World’s Bestselling Carceral Video Game; James Treadwell   Chapter 10. Conclusion; Craig Kelly, Adam Lynes and Kevin Hoffin

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The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online.

About the Author

Craig Kelly is Lecturer in Criminology at Birmingham City University. His research interests include violence, organised crime and illicit markets. 

Adam Lynes is Senior Lecturer in Criminology at Birmingham City University, covering topics such as criminological theory, homicide, and transnational organised and corporate crime.

Kevin Hoffin is Lecturer in Criminology at Birmingham City University. His research interests include transgression, subcultures and media representations of crime and justice, particularly in comics.

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