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Women in Game Development
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Table of Contents

Chapter 1 Introduction

Chapter 2 Brenda Romero

Chapter 3 Rebecca Ann Heineman

Chapter 4 From the Beginning

Chapter 5 Judy Tyrer

Chapter 6 Brianna Wu

Chapter 7 Karisma Williams

Chapter 8 It Starts in the Classroom: Women and Computer Science

Chapter 9 Jane Ng

Chapter 10 Kimberly Unger

Chapter 11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists

Chapter 12 Laralyn McWilliams

Chapter 13 Elizabeth LaPensée

Chapter 14 Elizabeth Sampat

Chapter 15 Erin Hoffman-John

Chapter 16 Don’t Girls Hate Combat?: Variety in Game Design

Chapter 17 Jennifer Brandes Hepler

Chapter 18 Sheri Graner Ray

Chapter 19 Write What You Know: How Female Writers Expand a Game’s Audience

Chapter 20 Megan Gaiser

Chapter 21 Kari Toyama

Chapter 22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway?

Chapter 23 Katie Postma

Chapter 24 Donna Prior

Chapter 25 "Just a CM…": Why Community Management Is Judged So Harshly

Chapter 26 Sheri Rubin

Chapter 27 The "Average Player": How Game Testing Departments Can Bias Their Results

Chapter 28 Leigh Alexander

Chapter 29 Mattie Brice

Chapter 30 Anita Sarkeesian and Laura Hudson

Chapter 31 Conclusion

About the Author

Jennifer Brandes Hepler has been in the games industry for 18 years, starting as a writer for tabletop games before joining Bioware as a senior writer on the Dragon Age series and Star Wars: The Old Republic. After two years as the lead writer on Disruptor Beam’s Game of Thrones Ascent, Jennifer is now working on serious games for Kognito Interactive, using game dialogue to teach empathy and communication skills. Jennifer has spoken on gender and game writing at GDC, Games For Change, Geek Girl Con, and EA University.

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