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Xna 3.0 Game Development for Teens
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Table of Contents

Part IXNA Development Basics. Chapter 1Introducing XNA 3.0. Chapter 2Getting Started. Part IILearning How to Program with Visual C# Studio Express 2008. Chapter 3Working with Data, Values and Variables. Chapter 4Conditional Logic and Loops. Chapter 5Objects, Classes and Methods. Part IICreating Games. Chapter 6Collecting User Input. Chapter 7Displaying Images and Text. Chapter 8Collision Detection. Chapter 9Adding Sound Effects and Background Music. Chapter 10 2D and 3D Game Development. Chapter 11 Advanced Development Techniques. Chapter 12 Multi-player Games. Part IVAdvanced Topics. Chapter 13 The Xbox Creators Club - Porting Games XBox 360. Chapter 14 Porting Your Games to the Zune Player. Chapter 15 Finding with Program Errors.

About the Author

Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 21 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 36 books and co-author of two additional books. His published works include Ajax Programming for the Absolute Beginner ; HTML, XHTML, and CSS for the Absolute Beginner ; XNA 3.1 Game Development for Teens ; Scratch Programming for Teens ; and Microsoft Visual Basic 2008 Express Programming for the Absolute Beginner. Ford has a master's degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and has over five years of experience as an adjunct instructor teaching networking courses in information technology.

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Part I XNA Development Basics. Chapter 1 Introducing XNA 3.0. Chapter 2 Getting Started. Part II Learning How to Program with Visual C# Studio Express 2008. Chapter 3 Working with Data, Values and Variables. Chapter 4 Conditional Logic and Loops. Chapter 5 Objects, Classes and Methods. Part II Creating Games. Chapter 6 Collecting User Input. Chapter 7 Displaying Images and Text. Chapter 8 Collision Detection. Chapter 9 Adding Sound Effects and Background Music. Chapter 10 2D and 3D Game Development. Chapter 11 Advanced Development Techniques. Chapter 12 Multi-player Games. Part IV Advanced Topics. Chapter 13 The Xbox Creators Club - Porting Games XBox 360. Chapter 14 Porting Your Games to the Zune Player. Chapter 15 Finding with Program Errors.

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