You're a weary traveller, approaching a dark and mysterious building in the driving rain. Although it looks a bit ominous, any lodging will do after your exhausting day, so you push through the front doors under a large "Gregory House" sign. Peals of deranged laughter greet you and you turn hastily to leave, only to feel a clawed hand on your shoulder. Spinning around in fright, you come face to face with Gregory, a hideously misshapen mouse who introduces himself as the caretaker of this unique hotel. As you reluctantly follow the spooky rodent, mysterious sounds, screams and wails assail your ears. Finally it is too much for your faint heart, and you mumble half-hearted excuses to Gregory as you hightail it for the door. "But you must have misunderstood, dear guest," cackles Gregory, "once you enter Gregory House, it is quite impossible to leave. Heh heh heh heh!" Objective Players compete to gain control of three rooms faster than their opponents and escape the Gregory House while trying to stay alive at the same time. Of course, gaining control of the rooms is no easy task, for an unknown monster awaits you just behind each door. Further complicating matters are monsters that roam around the hallways of Gregory House. These meticulously crafted, fully painted miniatures can be controlled by players to attack their opponents or block their path.