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Six big dice and Lady Luck are at the centre of Risk 'N' Roll 2000. When your turn comes, will you take a risk (and roll again) or stick with points made on the first roll. Be the first to score 2,000 or more points, and you win. But will the dice cooperate. The 24 Action Cards (drawn at beginning of each turn) complicate the action--and your decision. You might get a card that reads, "If you go belly-up, you still get what you rolled," or maybe "If you roll out, subtract 200 from everyone else's score." Will you risk and roll--or hope and hold. This game for two to six players is fun for the family. It comes complete with dice, dice rolling tray with felt insert, Action Cards, six point-value reference cards, score pad, and rules. --Ava Natov

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