The objective of the game is to deplete the other player's deck. The action of the game occurs at various Location cards (both interstellar and planet-bound) from the Star Wars Universe. Locations can be deployed as the game progresses; furthermore, most locations come in both Dark and Light-side flavours, and an on-the-table location can be "converted" (changed to the other side) at any time. Most locations affect game play in some way; all also provide "Force icons," which represent the amount of "Force" - the game's resource - that a player can activate per turn. Each unit of the Force is simply a card from the top of a player's deck, placed off to one side in the Force Pile. When used to deploy something, each unit of Force is placed on another pile, the Used Pile, which then cycles back to the bottom of the deck. Unused Force remains in the Force Pile, and can be conserved for the next turn or drawn into hand. The objective of the game is to force the opponent to discard all of their Life Force (consisting of Reserve Deck, Force pile and Used pile). This is accomplished via"Force Drains (forcing the opponent to discard cards by controlling, unopposed, a location with their Force Icons on it), battling opposing characters, and resolving certain climactic situations. The game system also features Destiny draws, which represents the elements of chance, uncertainty, luck, random chance and the Force. Each card has a destiny number, from 0 to 7, at the top-right corner (except locations, which count as destiny 0), and rather than using dice for generating random numbers, players "draw destiny" from the top of their deck, revealing the top card and using its destiny number as the result. This is used for a variety of purposes, from determining weapon hits to mandatory losses your opponent incurred to resolving whether a character passes a Jedi Test. The drawn Destiny card goes to the Used Pile and is recycled into the deck.