An essential, complete toolkit of rules that you and your gaming group can use in any way you like, the General's Handbook expands upon the rules of Warhammer Age of Sigmar to create a huge array of different gaming styles to suit any tastes.
Each of these gives you, the player, massive flexibility and choice in the way games are played - they're designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you're totally free to do so.
This is the best introduction to Warhammer Age of Sigmar and the wider world of wargaming in general. Open Play allows you to play unrestricted, even team-based and multiplayer games - all you need is your miniatures, their Warscrolls, the Warhammer Age of Sigmar rules, some dice and a tape measure. The General's Handbook features a number of great examples of Battleplans that are perfect for this play style, which we encourage you to expand upon with your own collections and even your own rules!
The stories from the Mortal Realms are an important part of Warhammer Age of Sigmar - your collection of miniatures is made even more special by the rich history and thrilling tales told about them in various publications, making the hobby of collecting them an even more exciting venture. Narrative Play gives you a way to recreate the epic battles that have taken place in the Mortal Realms. The General's Handbook shows you how to theme an army for Narrative Play, contains advice on where to find the inspirational stories that fuel the games - and how to build your own stories and play exciting games within them.
This section of the book contains detailed methods for building narrative campaigns - from a