Warehouse Stock Clearance Sale

Grab a bargain today!


Frontiers of Human-Centered Computing, Online Communities and Virtual Environments
By

Rating

Product Description
Product Details

Table of Contents

1 Virtual Environments.- 1 Virtual Environments: a Review.- 2 The Role of Virtual Humans in Virtual Environment Technology and Interfaces.- 3 Perceptual User Interfaces.- 4 Guidelines for Telepresence and Shared Virtual Environments.- 2 Augmented Reality and Mobile Computing.- 5 Mobile Augmented Reality: a Complex Human-Centered System.- 6 Toward Tightly Coupled Human Interfaces.- 7 Situation-Aware Mobile Assistance.- 3 Devices for Display and Interaction.- 8 Devices for Display and Interaction.- 9 Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking.- 4 Future Interfaces.- 10 Post-Wimp User Interfaces: the Human Connection.- 11 Universal Usability: A Research Agenda for Human-Computer Interaction to Empower Every Citizen.- 12 Virtual Spaces Revive Real World Interaction.- 13 An HCI Agenda for the Next Millennium: Emergent Global Intelligence.- 5 Applications and Tools.- 14 Application Drivers for Virtual Environment Technology Development.- 15 3D Data Visualization Components on the Web - Results from AVS’s Involvement in Several EC Esprit Research Projects.- 16 Creating a Shared Reality for Research and Education Through Networked Virtual Reality.- 6 Online Communities.- 17 Online Communities: Usability, Sociabilty, Theory and Methods.- 18 Collaboration and Shared Virtual Environments - from Metaphor to Reality.- 19 On the Need for Cultural Representation in Interactive Systems.- 20 Internet Security from Diverse Viewpoints.- 7 Foundations for Interaction.- 21 Why Performance Always Comes Last in Interactive System Design, and What To Do About It.- 22 Virtual Environments for Human-Centered Computing.- 23 Some Aspects of the Human Communication Process: Preliminary Steps Towards a ConceptualFramework.- 24 Natural Human-Human-System Interaction.- 8 The Business/Academia/Research/Government Axis.- 25 Challenges and Frontiers of Computer Graphics: a Vision for an Applied Research Agenda.- 26 Society and Human Action: Technology Revisited.- 27 Business, Academia, Government: Toward Symbiotic Collaboration in a Networked Society.- 28 A Research Agenda for Visualization and Human Interfaces: a Position Paper.- 29 Publishing Technologies: Towards a Wider Concept of Documents and Related Issues.- 30 The Future and Its Enemies.- 9 Invited Authors.- 31 New Industrial Temporal Objects.- 32 Cognition and Computers: The Context of the Matter, the Matter of Context.- 33 Supporting Creativity With Advanced Information-undant User Interfaces.- Author Index.

Promotional Information

Springer Book Archives

Ask a Question About this Product More...
 
How Fishpond Works
Fishpond works with suppliers all over the world to bring you a huge selection of products, really great prices, and delivery included on over 25 million products that we sell. We do our best every day to make Fishpond an awesome place for customers to shop and get what they want — all at the best prices online.
Webmasters, Bloggers & Website Owners
You can earn a 8% commission by selling Frontiers of Human-Centered Computing, Online Communities and Virtual Environments on your website. It's easy to get started - we will give you example code. After you're set-up, your website can earn you money while you work, play or even sleep! You should start right now!
Authors / Publishers
Are you the Author or Publisher of a book? Or the manufacturer of one of the millions of products that we sell. You can improve sales and grow your revenue by submitting additional information on this title. The better the information we have about a product, the more we will sell!
Item ships from and is sold by Fishpond.com, Inc.

Back to top