Warehouse Stock Clearance Sale

Grab a bargain today!


Digital Gaming Re-imagines the Middle Ages
By

Rating

Product Description
Product Details

Table of Contents

Introduction: "All Your History Are Belong to Us": Digital Gaming Re-imagines the Middle Ages Daniel T. Kline Part 1: Prehistory of Medieval Gaming 1. The Right to Dream of the Middle Ages: Simulating the Medieval in Tabletop RPGs William J. White Part 2: Gaming Re-imagines Medieval Traditions 2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf the Game Candace Barrington and Timothy English 3. Systematizing Culture in Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader Kings: Deus Vult Jason Pitruzzello 4. The Portrayal of Medieval Warfare in Medieval: Total War and Medieval 2: Total War Greg Fedorenko 5. Gabriel Knight: A Twentieth-Century Chivalric Romance Hero Angela Tenga Part 3: Case Study 1 – World of Warcraft 6. Coloring Tension: Medieval and Contemporary Concepts in Classifying and Using Digital Objects in World of Warcraft Elysse T. Meredith 7. Sir Thomas Malory and the Death Knights of New Avalon: Imagining Medieval Identities in World of Warcraft Kristen Noone and Jennifer Kavetsky 8. Accumulating Histories: A Social Practice Approach to Medievalism in High Fantasy MMORPGs Jennifer C. Stone, Peter Kudenov, and Teresa Combs 9. "Awesome Cleavage": The Genred Body in World of Warcraft Kim Wilkins Part 4: Case Study 2 – Dante's Inferno, The Game 10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno Bruno Lessard 11. Courtly e-Violence, Digital Play: Adapting Medieval Courtly Masculinities in Dante’s Inferno Oliver Chadwick 12. Shades of Dante: Virtual Bodies in Dante's Inferno Timothy J. Welsh and John T. Sebastian 13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the Past in Dante's Inferno Angela Jane Weisl and Kevin J. Stevens Part 5: Theoretical and Representational Issues in Medieval Gaming 14. We Will Travel by Map: Maps as Narrative Spaces in Videogames and Medieval Texts Thomas Rowland 15. Author, Text, and Medievalism in The Elder Scrolls Michelle DiPietro 16. Technophilia and Technophobia in Online Medieval Fantasy Games Nick Webber 17. The Consolation of Paranoia: Conspiracy, Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age Harry J. Brown Part 6: Sociality and Social Media in Medieval Gaming 18. Casual Medieval Games, Interactivity, and Social Play in Social Network and Mobile Applications Serina Patterson

About the Author

Daniel T. Kline is Professor of English at the University of Alaska, Anchorage, USA.

Reviews

"With Digital Gaming Re-imagines the Middle Ages, Kline and his various contributors have collectively fired the first volley in what will be, one hopes, a new and exciting chapter in medievalism. However, the book is important not only because it is the first in this new subfield, but also because it is excellent in itself; the contributions are well-argued and clear, the collection has been carefully assembled and edited, and the whole contains a wide range of consistently insightful chapters." --Andrew B.R. Elliott, Arthuriana 24.4 (2014)

Ask a Question About this Product More...
 
How Fishpond Works
Fishpond works with suppliers all over the world to bring you a huge selection of products, really great prices, and delivery included on over 25 million products that we sell. We do our best every day to make Fishpond an awesome place for customers to shop and get what they want — all at the best prices online.
Webmasters, Bloggers & Website Owners
You can earn a 8% commission by selling Digital Gaming Re-imagines the Middle Ages (Routledge Studies in New Media and Cyberculture) on your website. It's easy to get started - we will give you example code. After you're set-up, your website can earn you money while you work, play or even sleep! You should start right now!
Authors / Publishers
Are you the Author or Publisher of a book? Or the manufacturer of one of the millions of products that we sell. You can improve sales and grow your revenue by submitting additional information on this title. The better the information we have about a product, the more we will sell!

Back to top