Introduction.- Cyborg Bodies in Illness and Disability Narratives.- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private.- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction.- Gamer Girls: Going Online in the Age of Misogynist Terrorism.- Imaginary Activism.- Conclusion.- Bibliography.- Index
"This book is a timely contribution to current scholarly debates about the ideological representation of digital technology in YA fiction. Musgrave argues that a comprehensive critical discourse has emerged in recent years in response to YA science fiction and dystopian fiction, but realism has largely been ignored. This book redresses this situation. Musgrave shows that digital media is reality for young people, evaluating how digital media can both enhance human experience and render it dysfunctional." (Victoria Flanagan, Senior Lecturer in English, Macquarie University, Australia, and author of "Technology and Identity in Young Adult Fiction")
Megan L. Musgrave is Assistant Professor of English in the Indiana University School of Liberal Arts at Indiana University-Purdue University at Indianapolis, USA.
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