Three-dimensional Television: From Science-fiction to Reality.- A Backward-compatible, Mobile, Personalized 3DTV Broadcasting System Based on T-DMB.- Reconstructing Human Shape, Motion and Appearance from Multi-view Video.- Utilization of the Texture Uniqueness Cue in Stereo.- Pattern Projection Profilometry for 3D Coordinates Measurement of Dynamic Scenes.- Three-dimensional Scene Representations: Modeling, Animation, and Rendering Techniques.- Modeling, Animation, and Rendering of Human Figures.- A Survey on Coding of Static and Dynamic 3D Meshes.- Compression of Multi-view Video and Associated Data.- Efficient Transport of 3DTV.- Multiple Description Coding and its Relevance to 3DTV.- 3D Watermarking: Techniques and Directions.- Solving the 3D Problem—The History and Development of Viable Domestic.- An Immaterial Pseudo-3D Display with 3D Interaction.- Holographic 3DTV Displays Using Spatial Light Modulators.- Materials for Holographic 3DTV Display Applications.- Three-dimensional Television: Consumer, Social, and Gender Issues.
From the reviews: "A good coverage of the diversity of topics that collectively underly the modern approach to 3DTV. … Ideally, this invaluable companion will prove useful for those interested in three-dimensional television and related technologies and enable them to gain the confidence they need to become knowledgeable on the diversity of 3DTV topics. It will inspire further research that will help make 3DTV a reality in the near future. It is therefore a sparkling book gives the reader the thrill of being a part of this inspiration." (Current Engineering Practice, 2008)
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