PART I: Introduction to Virtual Environments
1: Tom Furness and Woodrow Barfield: Introduction to Virtual
Environments and Advanced Interface Design
2: Steve Ellis: Origins and Elements of Virtual Environments
PART II: Virtual Environment Technologies
Virtual Environment Modeling
3: Mark Green and Hanqui Sun: Computer Graphics Modeling for
Virtual Environments
4: William Bricken and Jeff Coco: The VEOS Project
Visual Displays
5: Elizabeth Davis and Larry Hodges: Human Stereopsis, Fusion, and
Stereoscopic Virtual Environments
6: Dean Kocian and Lee Task: Visually Coupled Systems Hardware and
Human Interface
7: Eye Tracking in Advanced Interface Design
PART III: Auditory Displays
8: Michael Cohen and Elizabeth M. Wenzel: The Design of
Multidimensional Sound Interfaces
Haptic Displays
9: PaulBach-y-Rita and Kurt Kaczmarek: Tactile Displays
10: Blake Hannaford and Steve Venema: Kinesthetic Displays for
Remote and Virtual Environments
11: Scott MacKenzie: Input Devices and Interaction Techniques for
Advanced Computing
PART 3: Integration of Technology
12: Woodrow Barfield, Tom Sheridan, David Zeltzer, and Mel Slater:
Presence and Performance Within Virtual Environments
13: Christopher Wickens and Polly Baker: Cognitive Issues in
Virtual Reality
14: Woodrow Barfield, Craig Rosenberg,and Wouter Lotens:
Augmented-Reality Displays
Index
"Fourteen chapters, each written by different authors and covering
different topics related to virtual environments, make up this
book. Despite the authors' different styles, the content hangs
together remarkably well, and it becomes apparent that there is a
wealth of information in this book. The book is divided into three
sections: an introductory section of two chapters presents a
history and overview of the field; a technology section of nine
chapters
contains the bulk of the material; and a final section contains two
chapters relating to psychology and one relating to
augemented-reality displays ... This work is a must-have reference
for anyone entering
the field. It presents enough depth to help readers understand each
topic while providing sufficient reference material to permit them
to delve further."--Computing Reviews
"Fourteen chapters, each written by different authors and covering
different topics related to virtual environments, make up this
book. Despite the authors' different styles, the content hangs
together remarkably well, and it becomes apparent that there is a
wealth of information in this book. The book is divided into three
sections: an introductory section of two chapters presents a
history and overview of the field; a technology section of nine
chapters
contains the bulk of the material; and a final section contains two
chapters relating to psychology and one relating to
augemented-reality displays ... This work is a must-have reference
for anyone entering
the field. It presents enough depth to help readers understand each
topic while providing sufficient reference material to permit them
to delve further."--Computing Reviews
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