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Interactive Storytelling
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Table of Contents

Future Perspectives on Interactive Digital Storytelling (Keynotes).- Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D.- Interactive Narrative, Plot Types, and Interpersonal Relations.- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.- Interactive Storytelling Applications.- Mobile Urban Drama – Setting the Stage with Location Based Technologies.- Say Anything: A Massively Collaborative Open Domain Story Writing Companion.- Locating Drama: A Demonstration of Location-Aware Audio Drama.- Lies and Seductions.- Animation-Based Interactive Storytelling System.- Dear Esther: An Interactive Ghost Story Built Using the Source Engine.- Walking the Edit – A Research Project of the Master Cinema Network in Switzerland.- Virtual Characters and Agents.- 3D Immersion in Virtual Agents Education.- Exploring Non-verbal Behavior Models for Believable Characters.- Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework.- VirtualActor: Endowing Virtual Characters with a Repertoire for Acting.- Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines.- User Experience and Dramatic Immersion.- Looking at the Interactive Narrative Experience through the Eyes of the Participants.- Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films.- Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Drama.- The Functions of Music in Interactive Media.- Adaptive Musical Expression from Automatic Realtime Orchestration and Performance.- Architectures for Story Generation.- Narrative Generation for Suspense: Modeling andEvaluation.- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach.- Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck.- Schemas in Directed Emergent Drama.- Developing a Drama Management Architecture for Interactive Fiction Games.- Planning and Interaction Levels for TV Storytelling.- Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining.- Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation.- Models for Drama Management and Interacting with Stories.- Emergent Stories Facilitated.- Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling.- Verbal Communication of Story Facilitators in Multi-player Role-Playing Games.- Improvisation and Performance as Models for Interacting with Stories.- Let’s Pretend I Had a Sword.- On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.- Authoring and Creation of Interactive Narratives.- Purposeful Authoring for Emergent Narrative.- From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description.- PRISM: A Framework for Authoring Interactive Narratives.- Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games.- An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games.- StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories.- Workshop: Impro Theatre.- Workshop: Pen-and-Paper Role-Playing.- Workshop and Panel: The Authoring Process in Interactive Storytelling.

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