1. The Internet in Context
Part I Intrapersonal 2. Children and the Internet 3. Self Online:
Personality and Demogrpahic Implications 4. Disinhibition and the
Internet 5. The Psychology of Sex: A Mirror from the Internet 6.
Internet Addiction: Does it Really Exist? (Revisited)
Part II Interpersonal 7. Revisiting Computer--Mediated
Communication for Work, Community, and Learning 8. The Virtual
Society: Its Driving Forces, Arrangements, Practices and
Implications 9. Internet Self-Help and Support Groups: The Pros and
Cons of Text-Based Mutual Aid 10. Cyber Shrinks: Expanding the
Paradigm
Part III Transpersonal 11. From Mediatred Environments to the
Development of Consciousness II 12. World Wide Brain:
Self-Organizing Internet Intelligence as the Actualization of the
Collective Unconscious 13. The Internet and Higher States of
Consciousness--A Transpersonal Perspective
Do your Internet habits define you?
Dr. Gackenbach received her Ph.D.in 1978 in Experimental Psychology
from Virginia Commonwealth University. She is currently a Professor
at MacEwan University. She has taught and done research at the
post-secondary level both in the US and in Canada for 40 years.
As well as being a past-president of the International Association
for the Study of Dreams, she has numerous professional publications
and on dreams and in the last decade on video game play. Dr.
Gackenbach is editor of “Sleep and Dreams: A Sourcebook (1986) for
Garland Publishers. She co-edited “Conscious Mind, Sleeping Brain:
Perspectives on Lucid Dreaming (1988) for Plenum Publishers;
“Dream Imagery: A Call to Mental Arms (1991) for Baywood
Publishers. Her first authored book is “Control Your Dreams (1989;
2012) for Harper-Collins. She was invited in 1992 to present her
work on lucid dreaming to the Dalai Lama at a conference on
sleeping, dreaming, and dying.
Dr. Gackenbach’s interests have shifted to computer-mediated
communications. In this regard she has edited a book from Academic
Press (1998; 2007), “Psychology and the Internet: Intrapersonal,
Interpersonal, and Transpersonal Implications and co-wrote a book
called “cyber.rules for Norton publishers (2007) with examines
healthy and unhealthy internet use.
Dr. Gackenbach’s most recent research interest combines her dream
and technology interests examining the dreams of video game
players. She has released two related books. One was co-written
with her gamer son, Teace Snyder, on the effects of video game
play, “Play Reality. She also has an edited book “Video Game Play
and Consciousness from NOVA publishers. Both books came out in
2012. She has pursued an active research program into gaming and
dreams expanding it in recent years to include social media usage.
Over her 40 year career she has 54 peer reviewed articles, 31 book
chapters and 10 books with two translated into Chinese, one into
German and one into Arabic.
The central question that has permeated her work over her 40-year
career is, “what is real? Be it in dreams or in technology, the
nature of reality and its phenomenal experience by humans has been
a compelling question.
"...the authors have taken readers on a real journey down an information-laden highway that leads to a fascinating, limitless world or virtual reality. Especially appreciated throughout the book is the attempt by the authors to support their viewpoints by making reference to empirical findings." --Richard Nicki, Canadian Psychology, October 2007
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