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Real World Modo
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Table of Contents

HyperReal - modo The Definitive Guide to Photorealistic 3D imaging with modo Chapter 1 - Riding the exponential curve - A brief history in graphics and 3D technology - 20 years of industry observation - Disruptive technology Technological demands of the market on the digital artist - A new age in digital imaging Luck favors the prepared Chapter 2 - Say hello to modo What is modo? - the modo interface - the modo architecture - expandability - customisation - the online community - educational training and resources - That's so modo - the modo philosophy The future of modo Chapter 3 - Integrating modo into your production pipeline Photography, retouching and print production - Interactive imaging- Packaging - Pre-visualisation - Specials effect and animation studios - Other uses Chapter 4 - Modeling - tools, tips and techniques The modo toolset Action centers, Falloffs, and workplanes mesh-based sculpting image-based sculpting Hard surface modeling - organic modeling - mesh and topology - morph maps - Using macros and scripts - Chapter 5 - UV Mapping - for people who hate UV mapping Chapter 6 - Shader development - Keys to creating efficient and accurate materials Chapter 7 - Advanced shader techniques using Photoshop Chapter 8 - Animation - Adding life and interactivity to your scene Chapter 9 - Camera and staging - Bringing it all in focus Chapter 10 - HyperReal - Achieving inspirational lighting and rendering Chapter 11 - Repurposing digital assets for different uses Chapter 12 - Art directing the 3D workflow Chapter 13 - Working with CADs - Revolutionary workflows with Solidworks Includes exclusive information on to be released NDA material with Luxology Bonus Chapter - Interviews with the pros PENDING!! interviews with industry professionals from Pixar and ILM Bonus WEB SITE Material - Creating the Cover - a complete tutorial This would include a how-to chapter on the creation of a stunning piece of digital art for the cover.

About the Author

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

Reviews

"Real World Modo is excellent for experienced users and beginners alike. Wes McDermott's writing is accessible to users of all skill levels, and his topics are well thought-out and easy to follow. Real World Modo is now an important part of our organization's education library."-John Kabus, Founder & President, Synapse Gaming"A pragmatic and often personal guide to using modo (and by extension, 3D software in general) to get the job done. This book is less about theory, and highly focused on results. Wes gently but firmly guides you through the process with a steady hand and insight borne from untold thousands of hours using the software. It's like having a modo buddy who takes the time to tell you what you really need to know to use the software effectively."-Bob Bennett, Luxology

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