Acknowledgements Notes on the Contributors Introduction Evan W. Lauteria (University of California, Davis, USA) and Matthew Wysocki (Flagler College, USA) The (R)Evolution of Video Games and Sex Intergenerational Tensions: Of Sex and the Hardware Cycle. Rob Gallagher (King’s College London, UK) Beyond Rapelay: Self-regulation in the Japanese Erotic Video Game Industry Jérémie Pelletier-Gagnon (University of Alberta, Canada), and Martin Picard (University of Montreal, Canada) Assuring Quality: Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and Gender Evan W. Lauteria (University of California, Davis, USA) The Newest Significant Medium: Brown v. EMA and the 21st Century Status of Video Game Regulation Zach Saltz (University of Kansas, USA) Explicit Sexual Content in Early Console Video Games Dan Mills (Georgia Highlands College, USA) Video Games and Sexual (Dis)Embodiment The Strange Case of the Misappearance of Sex in Videogames Tanya Krzywinska (Falmouth University, UK). Let's Play Master and Servant: BDSM and Directed Freedom in Game Design Victor Navarro-Remesal (Centre d´Ensenyament Superior Alberta Giménez, Spain), and Shaila García-Catalán (Universitat Jaume I de Castelló, Spain) Countergaming’s Porn Parodies, Hard Core and Soft Diana Pozo (University of California, Santa Barbara, USA) Casual Sex: Sex as Currency Within Video Games Casey Hart (Stephen F. Austin State University, USA) “Embraced Eternity" Lately? Mislabeling and Subversion of Sexuality Labels through the Asari in the Mass Effect Trilogy. Summer Glassie (Old Dominion University, USA) Systems/Spaces of Sexual (Im)Possibilities Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design. Aaron Trammell (Rutgers University, USA), and Emma Leigh Waldron (Rutgers University, USA) It’s Not Just the Coffee That’s Hot: Modding Sexual Content in Video Games Matthew Wysocki (Flagler College, USA) “Death by Scissors”: Gay Fighter Supreme and the Sexuality That Isn’t Sexual Bridget Kies (University of Wisconsin-Milwaukee, USA) Iterative Romance and Button-Mashing Sex: Gameplay Design and Video Games' Nice Guy Syndrome Nicholas Ware (University of Central Florida, USA) Climbing the Heterosexual Maze: Catherine and Queering Spatiality in Gaming Jordan Youngblood (University of Florida, USA) Assessing Player-Connected Versus Player-Disconnected Sex Acts in Video Games Brent Kice (Frostburg State University, USA)
Furthers our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content as considered by a number of different theoretical approaches.
Matthew Wysocki is an Associate Professor at Flagler College, USA, where he is the Coordinator of the Media Studies program. He is the editor of CTRL-ALT-PLAY: Essays on Control in Video Games and co-chair of the Game Studies Area of the Popular Culture Association/American Culture Association. Evan W. Lauteria is a PhD student in Sociology at the University of California-Davis, USA. Lauteria has published in the UK Literary Magazine Berfrois on the topic of queer game mechanics, as well as in Reconstruction on the resistant politics of queer game mods.
Sexuality is part of the human experience anywhere, and despite
images of earthly flesh, has always had a virtual dimension. The
contributors to this volume brilliantly show how sex and sexuality
are not marginal to video game design, representation, and play.
Rated M for Mature demonstrates that sexuality is at the heart of
video games, and in turn how video games offer powerful lessons
with regard to sexuality itself.
*Tom Boellstorff, Professor of Anthropology, University of
California, Irvine, USA, and author of Coming of Age in Second
Life: An Anthropologist Explores the Virtually Human*
This is an important, timely book and a much needed contribution to
the ongoing discussion of sex and sexuality in games and game
cultures. The emerging and established voices in this volume offer
lessons for scholars studying sexuality, for players interested in
how games shape our understandings of sexuality, and designers who
want to represent sexuality more positively. Rated M for Mature
asks how games represent sex and sexuality, why they do it so
poorly, and what can be done to change that for the better.
*Gerald Voorhees, Assistant Professor of Drama and Speech
Communication, University of Waterloo, Canada, and co-editor of the
Approaches to Digital Game Studies series*
This collection raises many important issues about sexuality in
video games. … This volume analyzes specific games and issues,
putting everything in context. Among the problem issues addressed
are the frequent use of sex as a means to an end in games, the
juxtaposition of sex and violence, and changing ideas about gender
and sexuality. Also discussed is how the evolution from arcade play
to home consoles has influenced the structure of games. Although
the audience for video games is more diverse than convention would
have it, the masculine perspective is still the norm. Likely
readers of this book will be video game scholars, who will find the
divergent views stimulating and enlightening. Summing Up:
Recommended. Researchers, faculty, professionals.
*CHOICE*
…the book itself warrants a place on the reading list of any
serious games scholar… Rated M for Mature’s exhaustive (though
never exhausting) range of topics, from agency in simulated BDSM,
controversy surrounding eroge (“hentai games”), sexual violence and
censorship, to Joydick and teledildonics, ensures this collection’s
value in further maturing and expanding scholarly, gamer and
scholarly gamer discussions about sex and sexuality in video games
and video game culture.
*First Person Scholar*
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