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Videogames and Horror
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1: Introduction to horror in videogames – and establishes it within the humanities. This will give readers a broad overview and introduction to the medium and the genre.
2: Uses appropriate academic studies from other media to show the relationship between them and shows that this is useful for videogame analysis. This situates the medium for the reader in a clear manner, allowing the reader to see horror videogames within the wider context of audio-visual media.
3: A sustained overview of the horror videogame genre with case studies allows the reader to engage with specific examples of horror on an academic level.
4: Videogames that might not be considered horror in general, but with horrific elements are analysed to show the horror in them. This enables the reader to see the horror that can be found across gaming, and to show its importance to the medium.

Table of Contents

Acknowledgments
Contents
List of Illustrations
Foreword
Introduction: A Light in the Darkness: Videogames and Horror
Chapter 2: Dissecting the Videogame: Genres in the Medium
Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia
Chapter 4: Play Me a Story: Storytelling in Horror Videogames
Chapter 5: Who Am I?: Identity and Perspective
Chapter 6: The Undead Invade: Monsters in Videogames
Chapter 7: Death and the End: The Final Chapter?
Epilogue
Bibkliography
Filmography
Gameography

About the Author

Dawn Stobbart is an Associate Lecturer at Lancaster University.

Reviews

"An insightful exploration of horrific content in videogames throughout the medium's history, illustrating the significance of horror adaptation, intertextuality and remediation across a broad range of titles. From Haunted House to Amnesia, Stobbart presents an informed and necessarily interdisciplinary account of the transmedia interactions between horror games, literature and cinema. An engaging and accessible contribution to videogame genre scholarship."--Ewan Kirkland, University of Brighton

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