Derks & Bakker, The psychology of digital media @ work: Introduction. PART 1: ONLINE COMMUNICATION AND COLLABORATION Rennecker & Derks, Email overload: Fine-tuning the research lens. Rennecker & Derks, Online Social Network in the Work Context. Jarvenpaa & Hedlund, Mobilizing Knowledge Collaboration: Today’s reality vs. Future possibility. Krumm & Hertel Knowledge, Skills, Abilities and Other Characteristics (KSAO’s) for virtual teamwork. PART 2: GAMING AND ONLINE TESTS Xanthopoulou & Papagiannidis Games-Work Interaction: The beneficial impact of computer games on work behaviors. Korteling, Helsdingen & Theunissen Serious gaming @ work: Learning job-related competencies using serious gaming. van der Klink, Drachsler & Sloep Technology-enhanced learning in the workplace. Oostrom, Born & van der Molen Webcam tests in personnel selection.
Daantje Derks is an Assistant Professor at the Department of Work and Organizational Psychology at Erasmus University Rotterdam, the Netherlands. Her current research interests focus on the impact of computer-mediated communication on daily work life.
Arnold B. Bakker is a Full Professor at the Department of Work and Organizational Psychology at Erasmus University Rotterdam, the Netherlands. His research interests include positive organizational behavior (e.g., flow and engagement at work, performance), burnout, crossover of work-related emotions and serious games on organizational phenomena.
"Editors Derks and Bakker (both Department of Wortk and Psychology,
Erasmus Univ., the Netherlands) provide an overview of the
evolution of digital media in the workplace in their introduction
to this volume, which is part of the "Current Issues in Work and
Organizational Psychology" series...This volume provides practical
research results and guides for utilizing online tools in the
workplace... Summing Up: Recommended" - N.J. Johnson, formerly,
Metropolitan State University, for CHOICE, September 2013"This
timely collection highlights current concerns about the psychology
of digital media use in the workplace - from email to social
networks, from computer games to video conferencing, and from
corporate training to surveillance. Each case study raises the
question whether our high expectations about networked and mobile
computing are over-hyped or justified, and how they impact
work-life balance and productivity." - Peter Krapp, University of
California, Irvine, USA
This timely collection highlights current concerns about the
psychology of digital media use in the workplace - from email to
social networks, from computer games to video conferencing, and
from corporate training to surveillance. Each case study raises the
question whether our high expectations about networked and mobile
computing are over-hyped or justified, and how they impact
work-life balance and productivity. - Peter Krapp, University of
California, Irvine, USA
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