Technology to Support Active Learning in Higher Education.- Agile and lean methods with design thinking.-Project-based Learning in Higher Education.- Inquiry-based Learning in Higher Education.- Agile Methodologies in learning with design Thinking.- The Design of a Problem-Based Learning Platform for Engineering Education.- Serious games to support Agile and Lean Methodologies.- Design thinking as a collaborative learning design tool for teachers.- Design thinking for promoting human-centred design.- Game design-based learning for preservice and in-service teacher training.
Carlos Vaz de Carvalho holds a Ph.D. in Technologies and
Information Systems from the University of Minho, Portugal,
focusing on the use of e-learning in Higher Education. As a
professor, he has held more than 20 different courses on
algorithms, programming, data structures, e-learning and
multimedia, all of which have incorporated active learning
processes. From 2005 to 2014, he was Scientific Coordinator of GILT
R&D (Games, Interaction and Learning Technologies) and authored
over 200 publications, including more than ten books. He has
coordinated 16 national and European projects and participated in
more than 20 others.
Merja Bauters is a research professor of Digital Transformation and
Life-Long Learning at the School of Digital Technologies, Tallinn
University, Estonia and a Docent of Semiotics L at the University
of Helsinki, Finland. She has held more than 30 different courses
on design, design methods, semiotics and project communication. She
received her PhD from the Department of Philosophy, History,
Culture and Art Studies, The University of Helsinki in 2007. She
has been involved in multiple EU and national projects on learning
and technology-enhanced learning and her current research include
research on creative industries' digital tool habits and ecosystem
building for learning at work.
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