Richard Crist has been a science-fiction illustrator for Analog and Asimov's magazines. In 2001, he received his Ph.D. in philosophy from the City University of New York-his dissertation was titled Unity and Variety in Painting. Today, his philosophical focus is on values and collective intelligence. Seeing Blender 3D as a wonderful tool for artistic expression, he undertook to learn the program. In the process of learning Blender, he organized what he was learning into the sets of steps that make up this book.
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