Introduction
1. Starting the Journey
2. Descending Deeper . . . into Variables
3. Taking Command with Control Statements
4. Writing Functions
5. Fighting with OOP
6. Moving to Advanced Data Types
7. Building Namespaces
8. Introducing Inheritance
9. Using Templates
10. Using Streams and Files
11. Errors and Exception Handling
12. Programming with Windows
13. Using DirectX
14. Creating the Pirate Adventure
Appendices:
A: Answers to Chapter Challenges
B: Using the Octal, Hexadecimal, Binary and Decimal Systems
C: Using the Standard ASCII Table
D: The C++ Keywords
E: What''s on the CD
Dirk Henkemans has written amateur game development tutorials and
has been a contributing writer at East Coast Games. He is the
founder of FireStorm Studios, an expanding multimedia development
company. Mark Lee is a professional web developer and programmer.
He
has a degree in Computer Science from the University of Alberta
and
is proficient in the use of C, C++, Java, Ruby, PHP, AJAX,
MySQL,
and JavaScript.
Introduction 1. Starting the Journey 2. Descending Deeper ... into Variables 3. Taking Command with Control Statements 4. Writing Functions 5. Fighting with OOP 6. Moving to Advanced Data Types 7. Building Namespaces 8. Introducing Inheritance 9. Using Templates 10. Using Streams and Files 11. Errors and Exception Handling 12. Programming with Windows 13. Using DirectX 14. Creating the Pirate Adventure Appendices: A: Answers to Chapter Challenges B: Using the Octal, Hexadecimal, Binary and Decimal Systems C: Using the Standard ASCII Table D: The C++ Keywords E: What's on the CD
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