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Matematicas para Videojuegos en 3D
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Table of Contents

1. Vectores.
2. Matrices.
3. Transformaciones.
4. Geometri´a de motores 3D.
5. Trazado de rayos.
6. Iluminacio´n.
7. Determinacio´n de la visibilidad.
8. Deteccio´n de colisiones.
9. Te´cnicas poligonales.
10. Sombras.
11. Fi´sica lineal.
12. Fi´sica rotacional.
13. Simulacio´n de fluidos.
14. Me´todos nume´ricos.
15. Curvas y superficies.

About the Author

Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine.

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