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A Guide to Computer Animation
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Table of Contents

Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials; The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.

Promotional Information

* Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest
* Get the best from your software and hardware - understand the constraints and demands when creating for different media
* Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web

About the Author

Marcia has over 30 years of experience as an artist, art director, animator and teacher. Her award winning productions have appeared worldwide in film festivals and on television.

Reviews

'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You'll have a blast'
Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA

'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK

'A visual treat... What a great resource for people new to the world of computer animation.'
Mike Kroes at Creativecow.net

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