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Rendering Techniques 2001
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Table of Contents

Thrifty Final Gather for Radiosity.- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing.- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires.- An Illumination Model for a Skin Layer Bounded by Rough Surfaces.- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure.- Efficient Cloth Modeling and Rendering.- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing.- Artistic Composition for Image Creation.- Shader Lamps: Animating Real Objects With Image-Based Illumination.- Image-Based Reconstruction of Spatially Varying Materials.- Polyhedral Visual Hulls for Real-Time Rendering.- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering.- Differential Point Rendering.- Interactive Sampling, Rendering for Complex and Procedural Geometry.- Point-Based Impostors for Real-Time Visualization.- Opacity Shadow Maps.- Interactive Rendering of Trees with Shading and Shadows.- Combined Rendering of Polarization and Fluorescence Effects.- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space.- Real-Time Occlusion Culling with a Lazy Occlusion Grid.- Perceptually Driven Simplification for Interactive Rendering.- Measuring the Perception of Visual Realism in Images.- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.- Path Differentials and Applications.- Interleaved Sampling.- Interactive Distributed Ray Tracing of Highly Complex Models.- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps.- Texture, Shape Synthesis on Surfaces.- Real-Time High Dynamic Range Texture Mapping.- Color Plates.

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