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META/DATA
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Elmer's study of profiling zeroes in on a key aspect of modern media spaces. He takes us beyond the study of texts and contexts to look at the forms of linkage and feedback that media regimes use to define and delimit the role of the consumer and the citizen. This is a great book for anybody trying to puzzle out how media, technology, power, and subjectivity function in the contemporary world. -- McKenzie Wark, author of Gamer Theory Meta/Data perfectly captures the essence and style of pioneering net artist and online fiction writer Mark Amerika. Featuring a mix of scholarly theory, personal narrative, and conversations with peers, the book provides both meta data on the artist's multifaceted body of work and insightful commentary on digital poetics and culture. The personae Amerika has created for himself from "digital thoughtographer" to VJ as artist-researcher are reflected as different viewpoints in the book's stories, theoretical essays, and dialogues, and make it a multilinear read that mirrors the diversity of digital culture. -- Christiane Paul, Adjunct Curator of New Media Arts, Whitney Museum of American Art Mark Amerika is at the cutting edge of developments in both art and technology. META/DATA is an indispensable guide to the promises and potentials of new mediaand also to the hype, irony, and disappointment that all too often surround them. -- Steven Shaviro, DeRoy Professor of English, Wayne State University

About the Author

Mark Amerika, named a "Time Magazine 100 Innovator" in 2001, is an interdisciplinary artist and Associate Professor in the Department of Art and Art History at the University of Colorado at Boulder. His works include the epic online narrative GRAMMATRON, selected for the 2000 Whitney Biennial; the sound art work PHON:E:ME, commissioned by the Walker Art Center in Minneapolis and the Perth Institute of Contemporary Art in Western Australia; and FILMTEXT 2.0, initially commissioned by Sony PlayStation 2 as part of a major retrospective at the ICA in London. He is the author of two novels, The Kafka Chronicles and Sexual Blood. In 1993 he became founder and publisher of Alt-X.

Reviews

"Elmer's study of profiling zeroes in on a key aspect of modern media spaces. He takes us beyond the study of texts and contexts to look at the forms of linkage and feedback that media regimes use to define and delimit the role of the consumer and the citizen. This is a great book for anybody trying to puzzle out how media, technology, power, and subjectivity function in the contemporary world."--McKenzie Wark, author of *Gamer Theory* " Meta/Data perfectly captures the essence and style of pioneering net artist and online fiction writer Mark Amerika. Featuring a mix of scholarly theory, personal narrative, and conversations with peers, the book provides both meta data on the artist"s multifaceted body of work and insightful commentary on digital poetics and culture. The personae Amerika has created for himselffrom "digital thoughtographer" to VJ as artist-researcherare reflected as different viewpoints in the book"s stories, theoretical essays, and dialogues, and make it a multilinear read that mirrors the diversity of digital culture." Christiane Paul , Adjunct Curator of New Media Arts, Whitney Museum of American Art "Mark Amerika is at the cutting edge of developments in both art and technology. META/DATA is an indispensable guide to the promises and potentials of new mediaand also to the hype, irony, and disappointment that all too often surround them." Steven Shaviro , DeRoy Professor of English, Wayne State University "*First Person* makes an invaluable contribution to the current discussion surrounding new media narratives, computer games, and the performative ties that bind them. The anthology brings together major players in the field who discuss their ideas in the appropriately open-ended format of statements and responses, all of which shed light on the aesthetic and social implications of our new experiences of stories."--Christiane Paul, Adjunct Curator of New Media Arts, Whitney Museum of American Art "*Unit Operations* is a major milestone on the path to establishing a framework for analyzing videogames as important cultural artifacts of our time. Proposing a comparative approach to videogame criticism that is equally relevant for humanists and technologists, Ian Bogost weaves philosophy, psychoanalysis, literature, film, media theory, informatics, software, and videogames into a narrative that reveals how these seemingly disparate fields relate to and inform each other. Unit operations -- discrete, programmatic units of meaning -- are used as the conceptual tool for unpacking complex relationships between different worlds: criticism and computation, genetics and complex adaptive systems, and narrative spaces from *Casablanca* and *Half-Life* to *Ulysses* and *Grand Theft Auto*."--Christiane Paul, Adjunct Curator of New Media Arts, Whitney Museum of American Art "Mark Amerika is at the cutting edge of developments in both art and technology. *META/DATA* is an indispensable guide to the promises and potentials of new media -- and also to the hype, irony, and disappointment that all too often surround them."--Steven Shaviro, DeRoy Professor of English, Wayne State University "*Meta/Data* perfectly captures the essence and style of pioneering net artist and online fiction writer Mark Amerika. Featuring a mix of scholarly theory, personal narrative, and conversations with peers, the book provides both meta data on the artist's multifaceted body of work and insightful commentary on digital poetics and culture. The personae Amerika has created for himself -- from 'digital thoughtographer' to VJ as artist-researcher -- are reflected as different viewpoints in the book's stories, theoretical essays, and dialogues, and make it a multilinear read that mirrors the diversity of digital culture."--Christiane Paul, Adjunct Curator of New Media Arts, Whitney Museum of American Art

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