List of Figures. List of Tables. Acknowledgments 1. Locating the Game: Gaming Cultures in/and the Asia-Pacific Region Larissa Hjorth and Dean Chan Section 1: Industries 2. The Politics of Online Gaming Florence Chee and Dal Yong Jin 3. Gaming Nation: The Australian Game Development Industry Sam Hinton 4. The Dynamics of New Media Globalization in Asia: A Comparative Study of the Online Gaming Industries in South Korea and Singapore Peichi Chung Section 2: Localities 5. Consuming and Localizing Japanese Combat Games in Hong Kong Benjamin Wai-Ming Ng 6. The "Bang" where Korean Online Gaming Began: The Culture and Business of the PC bang in Korea Jun-Sok Huhh 7. Lan Gaming Groups: Snapshots from an Australasian Case Study, 1999-2008 Melanie Swalwell Section 3: Genres and New Rubrics 8. Beyond the "Great Firewall": The Case of In-game Protests in China Dean Chan 9. Pokemon 151: Complicating kawaii David Surman 10. Watching StarCraft, Strategy and South Korea Christian McCrea 11. The Re-presentation of Country as Virtual Artefact in Australian Aboriginal Cultural Heritage using a Game Engine Theodor G. Wyeld, Brett Leavy and Patrick Crogan 12. Sticky Games and Hybrid Worlds: A Post-phenomenology of Mobile Phones, Mobile Gaming and the iPhone Ingrid Richardson Section 4: Players, Playing, and Virtual Communities 13. Managing Risks in Online Game Worlds: Networking Strategies Among Taiwanese Adolescent Players Holin Lin & Chuen-Tsai Sun 14. Games of Gender: A Case Study on Females who Play Games in Seoul, South Korea Larissa Hjorth, Bora Na and Jun-Sok Huhh 15. Playing the Gender Game: The Performance of Japan, Gender and Gaming via Melbourne Female Cosplayers Larissa Hjorth. Contributors. Index
RMIT University, Australia Edith Cowan University, Australia
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