Introduction. Game Structure. Turn Order and Structure. Actions. Victory and Endgame. Auctions. Conflict Resolution. Worker Placement. Set Collection. Area Control. Movement. Economics. Uncertainty. Card Mechanics. Dice Mechanics. Physical and Dexterity. Narrative. Conclusion. Index.
Geoffrey Engelstein - is the designer of many tabletop games,
including The Ares Project, the Space Cadets series, The Dragon &
Flagon, The Expanse, and more. He is the host of Ludology, a
bi-weekly podcast about game design in its seventh year, and a
ten-year contributor to the Dice Tower podcast with his biweekly
GameTek segments discussing the math, science, and psychology of
games. He has published GameTek: The Math and Science of Gaming,
which was re-published by Harper-Collins in early 2019. He is on
the faculty of the NYU Game Center as an adjunct professor for
Board Game Design, and has been invited to speak about game design
at PAX, GenCon, Metatopia, and the Game Developers Conference. When
not talking about, designing, or playing games, Geoff runs Mars
International, a product development firm focusing on consumer and
medical device engineering. He has a BS in Physics and a BS in
Electrical Engineering from the Massachusetts Institute of
Technology.
Isaac Shalev - is the designer, together with his longtime
collaborator Matt Loomis, of a variety of board games including
Seikatsu, Ravenous River and Show & Tile . He is also the co-host
of On Board Games, one of the longest-running and most-respected
tabletop game podcasts. Over the last five years, Isaac has
interviewed people from every corner of the industry including top
designers, publishers, distributors, illustrators,
convention-runners, store-owners and more, and brought their
insights to the gaming community at large. Isaac also writes about
game design at www.kindfortress.com and his series on Tabletop Game
Design Patterns is a favorite among game designers. Isaac's
eclectic work in the game industry includes advising publishers,
editing rulebooks, speaking about game design at schools, running
board gaming fundraisers, and organizing PACT - the Playtesters
Alliance of Connecticut. When he's not playing games, making games,
or talking about games Isaac runs Sage70, Inc., a data strategy
consultancy that works exclusively with nonprofit organizations.
Isaac lives in Stamford, CT with his wife, three kids, a dog, and a
lawn that grows unreasonably quickly.
If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer - giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable. - Richard Garfield, creator of Magic: The Gathering People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often.- Rob Daviau: creator of Risk: Legacy and Chief Restoration Officer of Restoration GamesThe most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date. - Matt Leacock, creator of Pandemic
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