Pawel Lapinski is a graphics software engineer at Intel
Corporation. His professional career started 10 years ago when he
and his friends were hired to develop a 3D training/simulation
application using C++, OpenGL, and Cg, which was later improved
with added head-mounted display support and stereoscopic image
generation.
Since his studies, Pawel has been interested in 3D graphics and
especially in the open multiplatform OpenGL library. He wrote a
diploma about the “Effective usage of vertex and fragment shaders.”
Since then, he has continued to pursue opportunities to work with
3D graphics and expand his knowledge in the field. He had the
opportunity to join a team that was developing one of the biggest
CAVE-like installations at the Polish Gdansk University of
Technology. His responsibility was to prepare 3D visualizations
using Unity3D engine and add stereoscopic image generation and
support for motion tracking.
Pawel's whole career has involved working with computer graphics,
the OpenGL library, and shaders. However, some time ago, already as
a programmer at Intel, he had the opportunity to start working with
the Vulkan API when he prepared validation tests for the Vulkan
graphics driver. He also prepared a series of tutorials teaching
people how to use Vulkan and now he wants to share more of his
knowledge in the form of a Vulkan Cookbook.
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