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Game Theory
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Table of Contents

Thinking Strategically.- Finite Two-Person Zero-Sum Games.- Finite Two-Person Games.- Finite Extensive Form Games.- Finite Games with Incomplete Information.- Noncooperative Games: Extensions.- Repeated Games.- An Introduction to Evolutionary Games.- Cooperative Games with Transferable Utility.- Cooperative Game Theory Models.- Social Choice.- Noncooperative Games.- Matrix Games.- Finite Games.- Extensive Form Games.- Evolutionary Games.- Cooperative Games.- TU-Games: Domination, Stable Sets, and the Core.- The Shapley Value.- Core, Shapley Value, and Weber Set.- The Nucleolus.- Special Transferable Utility Games.- Bargaining Problems.- Tools.- Tools.

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From the reviews: "According to Hans Peters, 'the best introduction to game theory is by means of examples' and, consequently, the book starts with a set of well-chosen examples illustrating various game theoretic questions from different subfields, which are likely to generate interest ... . Summarizing, the book is a perfectly well-presented textbook on classical game theory, written by an expert in the field with high pedagogical skills. It is recommendable for both mathematics and business administration or economic students." (Walter Kern, Operations Research Letters, Vol. 38, 2010)

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