Chapter 1: Introduction to Game Narrative (Richard Dansky); Chapter 2: The Basics of Narrative (Stephen Jacobs); Chapter 3: Game Writing (Richard Boon); Chapter 4: Non-Linear Game Narrative (Mary DeMarle); Chapter 5: Follow the Golden Path-Keeping the Player on Track (Chris Bateman); Chapter 6: Creating Compelling Characters (Andrew S. Walsh); Chapter 7: Shadow Boxes and Pretty Pictures (Richard Dansky); Chapter 8: Writing Comedy for Games (Ed Kuehnel & Matt Entin); Chapter 9: Writing for Licenses (James Swallow); Chapter 10: The Needs of the Audience (Rhianna Pratchett); Chapter 11: Beware of the Localization (Tim Langdell); Chapter 12: Adding Magic: The Voice Actors (Coray Seifert); Chapter 13: Interchangeable Dialogue Audio (Ernest Adams); Chapter 14: Dialogue Engines (Chris Bateman); Index
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