3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition:
more Quick Studies and illustrate how all of these real life
materials can be created using Photoshop; Additions and updates for
the latest version of Photoshop; Adding multiple edge tiling;
Adding Photoshop Bridge coverage; Updating metal tutorial; Adding
the creation of textures using overlays and source photos; Adding
the paint fill project; Adding creating a specular map; Adding
detailed maps for a control panel and the illumination maps;
Updating the brick tutorial; Adding coverage of Urban exteriors -
higher poly and multiple texture layers; Adding more detail to the
outdoor chapter and an additional 30-40% for the jungle
environment; Introducing the hand creation of some assets.
PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area
- war torn city. Great amount of work on detailed textures
(overlays and advanced blending in PS) that utilize many shaders.
This environment will look roughly like Battlefield 2 or more
recently Call of Duty 4. The scene will include effects as well -
smoke and bullet holes. Grass, trees, curtains, signs, and
more.
----------------------
Chapter 1
A Basic (Game) Art Education
WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo
several images and the possible addition of more images to
represent the concepts discussed. Add one or two more Quick Studies
and illustrate how all of these real life materials can be created
using Photoshop.
Chapter 2
A Brief Orientation To Computer Graphic Technology
WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and
additions
Chapter 3
A Quick Overview of Photoshop for Game Artists
WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates
for the latest version of PS.
Chapter 4
Prepping For Texture Creation
WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and
additions
Chapter 5
The Sci-Fi Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial,
Add the creation of textures using overlays and source photos, Add
the paint fill project, Add creating a specular map, Additional 30%
Add creating (another section, control panel, etc.); detailed maps
for a control panel and the illumination maps.
Chapter 6
Urban Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick
tutorial. Add creating a simple Normal Map for the brick texture.
Add opacity map for the windows. Double chapter size - add Urban
exterior - higher poly and multiple texture layers.
Chapter 7
The Fantasy Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map
Chapter 8
The Outdoor Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the
outdoor chapter and an additional 30-40% for the jungle
environment. Introduce the hand creation of some assets.
Chapter 9
Game Effects
MORE OF WHAT'S CHANGING IN THE 2ND EDITION:
----------------------------------------
New Chapter
Chapter 10 Advanced project - Large outdoor urban area - war torn
city. Great amount of work on detailed textures (overlays and
advanced blending in PS) that utilize many shaders. This
environment will look roughly like Battlefield 2 or more recently
Call of Duty 4. The scene will include effects as well - smoke and
bullet holes. Grass, trees, curtains, signs, and more.
Exterior
The Concept Sketch
Breaking Out The Materials In The Scene
Bricks and cinder blocks
Windows and shutters
Wood
Concrete
Metal
Breaking Out the Details
The Complete Scene
Luke Ahearn has over fifteen years of professional game development
experience as designer, producer, and art director on seven
published game titles including Dead Reckoning and Americas' Army
and worked as a background artist at EA. He has authored six books
on game development.
Luke Ahearn has over fifteen years of professional game development
experience as designer, producer, and art director on seven
published game titles including Dead Reckoning and Americas' Army
and worked as a background artist at EA. He has authored six books
on game development.
"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006
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