Warehouse Stock Clearance Sale

Grab a bargain today!


3D Game Textures
By

Rating

Product Description
Product Details

Table of Contents

3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets.
PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.
----------------------
Chapter 1

A Basic (Game) Art Education

WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop.

Chapter 2

A Brief Orientation To Computer Graphic Technology

WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions

Chapter 3
A Quick Overview of Photoshop for Game Artists

WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS.

Chapter 4

Prepping For Texture Creation

WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions

Chapter 5

The Sci-Fi Setting

WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps.

Chapter 6

Urban Setting

WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers.

Chapter 7

The Fantasy Setting

WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map

Chapter 8
The Outdoor Setting

WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets.

Chapter 9
Game Effects

MORE OF WHAT'S CHANGING IN THE 2ND EDITION:
----------------------------------------
New Chapter

Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.

Exterior
The Concept Sketch
Breaking Out The Materials In The Scene
Bricks and cinder blocks
Windows and shutters
Wood
Concrete
Metal
Breaking Out the Details
The Complete Scene

About the Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Reviews

"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006

Ask a Question About this Product More...
 
This title is unavailable for purchase as none of our regular suppliers have stock available. If you are the publisher, author or distributor for this item, please visit this link.

Back to top