Lesson 1. Director Basics.
Creating a Folder on Your Hard Drive . Opening Director. Opening
the Toolbar. Using the Control Panel. Viewing the Cast. Opening the
Score. Opening the Text and Paint Windows. Using the Help System.
Creating a New Movie. Importing an Image. Adding Sprites to the
Stage. Creating Text Cast Members. Changing the Color of Cast
Members. Adding Sprites to the Score. Making Changes to Multiple
Sprites. Sequencing Sprites. Playing a Movie.
Lesson 2. Animated Bullet Lists.
Opening the File. Adding Text Cast Members. Using the Paint Window.
Placing Sprites in the Score. Positioning Sprites on the Stage.
Positioning Sprites on the Stage. Aligning Sprites with the Align
Panel. Naming Cast members. Animating Text Using Keyframes.
Repeating the Animation Process. Aligning Sprites Using the Sprite
Inspector.
Lesson 3. Reversing Animations.
Setting the Stage Color and Movie Tempo. Importing Media Elements
into the Cast. Using Ink Effects on the Background Image. Animating
a Graphic Image. Reversing Animations.
Lesson 4. Transitions, Sounds, and Video.
Setting Registration Points. Exchanging Cast Members. Using a
Screen Transition. Adding Sounds to the Score. Adding Digital
Video.
Lesson 5. Adding Interactivity.
Building a Menu Screen. Writing a Lingo Script. Creating a
Destination Screen. Adding Markers for Navigation. Creating
Navigation Scripts. Creating a Projector.
Lesson 6. More Animation Techniques.
Setting Movie Properties. Setting Keyframes. Creating a Circular
Path Animation. Animating with Real-Time Recording.
Lesson 7. Keyframes and Layers.
Creating a Custom Stage. Importing the Media. Setting the Movie
Tempo. Placing the Graphics on the Stage. Copying Sprites to a New
Location. Creating the Animation with Keyframes. Playing Selected
Frames Only. Finishing the Basic Animation. Layering the Sprites.
Exchanging Cast Members. Adding Background Music.
Lesson 8. Film Loops and Buttons.
Exchanging Cast Members. Creating a Film Loop. Creating Key Frames
with a Film Loop. Layering the Sprites. Reversing an Animation.
Creating Buttons. Adding Interactivity with the Behavior Inspector.
Adding a Second Button. Creating a Behavior to Pause the Movie.
Lesson 9. Built-in Behaviors.
Placing the Graphics. Adding Behaviors. Using the Behavior
Inspector. Modifying Behaviors.
Lesson 10. Custom Cursors.
Changing a Cursor. Sprite Bounding Areas. Changing the Sprite.
Making a New and Animated Cursor. Applying the Cursor. Modifying
the Frame Rate.
Lesson 11. Alpha Channels.
Defining the Alpha Channel. Creating the Basic Animation. Applying
Different Inks. Creating an Alpha Mask. Layering the Mask. On Your
Own.
Lesson 12. Sprite Properties and Palettes.
Importing Media Elements. Setting a Movie's Stage Size, Background
Color, and Default Palette. Setting Cast and Sprite Preferences.
Organizing the Cast. Setting the Location of a Sprite. Snapping to
the Grid. Creating a Behavior for Navigational Elements. On Your
Own. Reducing the File Size of a Bitmap. Finding an Index Color
Number. Modifying Sprite Properties. Adding a Background Sound.
Lesson 13. Markers and Navigation.
Inserting Markers. Building a Destination Screen. Exchanging Cast
Members. Navigating to a Marker. Looping on a Frame. Using Relative
Markers. Simplifying Scripts Using Relative Markers.
Lesson 14. Color Cycling and Blends.
Adding a Marker for the Closing Sequence. Changing the Background
Transparent Color. Animating with Color Cycling. Tweening a Blend
of Sprites. Setting a Gradient. Cycling Gradient Colors.
Lesson 15. Shockwave for Director.
Obtaining Shockwave Plug-Ins and the Browser Software. Creating and
Playing a Shockwave Movie. Preparing a Movie for Streaming
Shockwave. On Your Own.
Lesson 16. Learning Lingo.
Choosing Between a Script and a Behavior. Creating a Simple Lingo
Script. Testing a Script. Using the Message Window. Examining Lingo
Elements. Examining Types of Lingo Scripts. Creating Different
Types of Scripts.
Lesson 17. Handlers and Events.
What Events Are. Watching Events. Logging Events. On Your Own.
Handlers and Handler Hierarchy. Parameters and Return Values.
Lesson 18. Navigating with Lingo.
Setting Up for This Lesson. Checking Movie Properties and Filling
in the Score. Using Lingo to Wait at the Main Menu. Using Markers
to Label Frames. Branching to a Marker. Adding a Back Button. On
Your Own. Branching to Another Movie. Implementing a Quit
Button.
Lesson 19. Advanced Navigation.
Setting Up for This Lesson. Adding Visual Feedback Using
mouseEnter. Completing the Feedback Sequence Using mouseLeave.
Assigning Additional Scripts to a Sprite. On Your Own. Adding Audio
Feedback. Using soundBusy to Check the Sound Channel. Using a
repeat Structure. Navigating Relative to Markers.
Lesson 20. Synchronizing with Digital vVdeo.
Setting Up for This Lesson. Importing a Digital Video. Playing a
Digital Video Cast Member. Creating Animated Text. Using Cue Points
in the QuickTime Movie. Synchronizing the Animation Using the Tempo
Channel. Synchronizing the Animation Using Lingo. Using Variables.
Adding Comments and a Global Variable to a Movie Script. Moving
Text Off the Stage. Getting Timing Information from a Digital
Video. Synchronizing with a Voice-Over in a Movie. Adding a
Background by Moving Channels. Using a Transition to Play Over a
Digital Video.
Lesson 21. Controlling Sprites with Lingo.
Setting Up for This Lesson. Using the Score to Animate the Arm.
Adding Sprites to the Stage. Using rollOver to Control Button
States. On Your Own.
Lesson 22. Optimizing Scripts.
Using a Local Variable. Using a case Statement. Using Parameters.
Using a Global Variable. Using Symbols in a case Statement. Using
Symbols as Parameters. Using Lingo to Play Sounds. Using the Memory
Inspector and Preloading Cast Members. On Your Own.
Lesson 23. Keyboard Control.
Determining Key Codes. Setting Up for this Lesson. Creating the
Drawing Dot. Using Key Codes to Control Action Using the Keyboard.
Using a case Statement instead of if-then-else. Using Trails.
Creating a Bounding Rectangle. Using the constraint of sprite to
Limit Movement. Using the width of sprite to Increase Drawing
Speed. Adding Key Codes for the Up and Down Arrows. Using the
keyPressed . Using the optionDown and the stageColor to Add
Features. On Your Own.
Lesson 24. Using Lists and Multiple Casts.
Setting Up for This Lesson. Planning a Strategy for Multiple Casts.
Creating a New External Cast. Moving Assets to an External Cast.
Linking an Existing External Cast to a Movie. Creating a Template
Layout in the Score. Using Lingo to Switch Casts. Controlling
Navigation with an if-then or case Structure. Creating a Navigation
List. Writing a Navigation Script. Deleting a Portion of a String.
On Your Own.
Lesson 25. Databases and Lists.
Looking at the Finished Movie. Setting Up for This Lesson. Using a
Field Cast Member. Creating a Property List from Field Text. Using
the Watcher. Watching the Script in the Debugger. Retrieving Data
from the Property List.
Lesson 26. Using a List Database.
Creating a Highlight. Using the the rect Function to Move
Highlights. Retrieving Values with getaProp. Using Chunk
Expressions. Concatenating Two Expressions. Setting the the
memberNum Property. Sending Parameters. Combining Your Work into a
Handler. Adding a Script to a Button. Adding Another Highlight.
Changing Directions. Puppeting Sound.
Lesson 27. Using Lingo on the Web.
Setting Up for This Project. Selecting a Web Browser. Using
gotoNetPage to Launch a Web Browser. Using a Test File on a Local
Drive. Testing Your Movie on the Internet. Using a Field to Display
Status Information. Using the Timer to Reset Status Messages. Using
getNetText to Retrieve Data from the Internet. Creating a Scrolling
Text Field. Using netDone and getNetText to Display the Downloaded
Text. Using netError. Understanding Shockwave Movies. On Your
Own.
Lesson 28. Date Conversions.
Retrieving the Current Date. How to Compare Dates. Creating a Date
Calculator. Displaying the Current Date. Making Fields Editable.
Making a Date Comparison. On Your Own. How to Prevent Your Movie
from Running after a Certain Date. Creating a Handler for a
hyperlinkClicked Event.
Lesson 29. Creating Hypertext.
Setting Up Your Movie for Hyperlinks. Assigning a Hyperlink.
Learn to use Macromedia Director 7 and its built-in scripting language, Lingo, the powerful, cross-platform application that helps you create dynamic interactive movies for multimedia and Internet productions. Presented in manageable step-by-step sessions, this book helps you learn to use Director 7 and Lingo at your own pace. The enclosed cross-platform CD-ROM contains all the files you need to work through the lessons, plus completed versions with which you can compare your own results.
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