Introduction
Part I: Assembling the Graphics You’ll Animate in Flash
HOUR 1 Basics
HOUR 2 Drawing and Painting Original Art in Flash
HOUR 3 Importing Graphics into Flash
HOUR 4 Using the Library for Productivity
HOUR 5 Controlling Color
HOUR 6 Applied Layout Techniques
Part II: Animating in Flash
HOUR 7 Understanding Animation
HOUR 8 Animation the Old-Fashioned Way
HOUR 9 Using Motion Tweens to Animate
HOUR 10 Using Shape Tweens to Morph
HOUR 11 Including Sound in Animations
HOUR 12 Using Layers in Animations
HOUR 13 Nesting Animations in Movie Clip and Graphic Symbols
HOUR 14 Creating Special Effects
Part III: Adding Interactivity and Video
HOUR 15 Basic Interactivity
HOUR 16 Introducing Components
HOUR 17 Using Components
HOUR 18 Using Video
Part IV: Putting It All Together for the Web
HOUR 19 Linking a Movie to the Web
HOUR 20 Designing a Website to Be Modular
HOUR 21 Minimizing File Size
HOUR 22 Optimizing Performance
HOUR 23 Advanced Animation Techniques
HOUR 24 Publishing a Creation
GLOSSARY
Online Bonus Content
Appendix A Shapes You Can Make in Merge Drawing Mode
Appendix B Resources
Appendix C ActionScript Primer
Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility. Sams Teach Yourself Adobe Flash CS3 Professional in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming.
Phillip Kerman is an independent programmer, teacher, and writer who specializes in the Adobe Flash platform. His degree in imaging and photographic technology from the Rochester Institute of Technology was earned back when “multimedia” had a different meaning than it has today. One of Phillip’s internships, for example, involved programming multiple slide projector presentations with dissolves synchronized to a sound track–the multimedia of the 1980s. In 1993 he found Macromedia Authorware a natural fit for his interests and skills. After getting his start at The Human Element, Inc., he moved back to Portland, Oregon, more than a decade ago to work on his own.
Phillip has transitioned his expertise from Authorware to Director and, now, to Flash. Over the past decade, he has had to adapt to more than 20 version upgrades! In addition to retooling and building his own skills, Phillip finds teaching the biggest challenge. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. Phillip has programmed several games on MSN and Messenger Live including Sudoku Too and Jigsaw Too. He also programmed the real-time cattle auction site stampedecattle.com.
Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications,and ActionScripting in Flash MX from New Riders Publishing.
Feel free to email Phillip at flash@phillipkerman.com.
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