Conor Kostick is the author of the acclaimed Epic Trilogy --
Epic, Saga, and Edda.
He was a designer for the world's first live fantasy role-playing
game, based in Peckforton Castle, Cheshire. He lives in Dublin
where, having completed a Ph.D on the subject of the crusades, he
now teaches medieval history at Trinity College Dublin. He has
published widely on history, culture, and politics, including
coauthoring The Easter Rising: A Guide to Dublin in 1916, and
co-editing Irish Writers Against War, an anthology of writings by
Irish authors in response to the war in Iraq. He has twice been
elected chairperson of the Irish Writers' Union.
STARRED REVIEW Just as Saga (2008) exploded beyond opener Epic
(2007), this third volume ratchets up this science-fiction gaming
series to a whole new level.Inside electronic world Edda, created
and once played but now long deserted by humans, sentient Lord
Scanthax rules all. He vanquishes other electronic realms via
portal, killing everyone--sentient or not, he doesn't care. But
Scanthax, lacking DNA, can't script new weapons. For that, he's
preserved the life of the only human left on the uninhabitable
planet that houses Edda's servers. Scanthax-controlled robots tend
15-year-old Penelope'sunderused physical body inside an airlock.
Penelope's brain and consciousness are healthy and angry: Her
avatar, Princess, has the run of Edda, but only as long as Penelope
scripts the weapons Scanthax demands. Penelope wants, as Princess,
to search other electronic worlds for avatars with humans behind
them; having known only Scanthax her entire life, she craves human
connection. Meanwhile, across this chain of worlds that were once
games, electronic but very real Ghost from Saga sets out with human
Erik from New Earth--as avatar Cindella--to find the conqueror
threatening Saga's sentient inhabitants. Combatants clash; worlds
clash (techno/punk, traditional fantasy, military); philosophies
clash (pacifism, preservation, revenge); loyalties hold
steady.Humans, electronic beings and servers are separated by light
years and metaphysics, but Kostick's action-filled series
conclusion is immediate and relevant. (Science fiction. 13 &
up)
STARRED REVIEWJust as Saga (2008) exploded beyond opener Epic
(2007), this third volume ratchets up this science-fiction gaming
series to a whole new level.Inside electronic world Edda, created
and once played but now long deserted by humans, sentient Lord
Scanthax rules all. He vanquishes other electronic realms via
portal, killing everyone sentient or not, he doesn't care. But
Scanthax, lacking DNA, can't script new weapons. For that, he's
preserved the life of the only human left on the uninhabitable
planet that houses Edda's servers. Scanthax-controlled robots tend
15-year-old Penelope'sunderused physical body inside an airlock.
Penelope's brain and consciousness are healthy and angry: Her
avatar, Princess, has the run of Edda, but only as long as Penelope
scripts the weapons Scanthax demands. Penelope wants, as Princess,
to search other electronic worlds for avatars with humans behind
them; having known only Scanthax her entire life, she craves human
connection. Meanwhile, across this chain of worlds that were once
games, electronic but very real Ghost from Saga sets out with human
Erik from New Earth as avatar Cindella to find the conqueror
threatening Saga's sentient inhabitants. Combatants clash; worlds
clash (techno/punk, traditional fantasy, military); philosophies
clash (pacifism, preservation, revenge); loyalties hold
steady.Humans, electronic beings and servers are separated by light
years and metaphysics, but Kostick's action-filled series
conclusion is immediate and relevant. (Science fiction. 13 & up)"
STARRED REVIEW Just as Saga (2008) exploded beyond opener
Epic (2007), this third volume ratchets up this
science-fiction gaming series to a whole new level.Inside
electronic world Edda, created and once played but now long
deserted by humans, sentient Lord Scanthax rules all. He vanquishes
other electronic realms via portal, killing everyone--sentient or
not, he doesn't care. But Scanthax, lacking DNA, can't script new
weapons. For that, he's preserved the life of the only human left
on the uninhabitable planet that houses Edda's servers.
Scanthax-controlled robots tend 15-year-old Penelope'sunderused
physical body inside an airlock. Penelope's brain and consciousness
are healthy and angry: Her avatar, Princess, has the run of Edda,
but only as long as Penelope scripts the weapons Scanthax demands.
Penelope wants, as Princess, to search other electronic worlds for
avatars with humans behind them; having known only Scanthax her
entire life, she craves human connection. Meanwhile, across this
chain of worlds that were once games, electronic but very real
Ghost from Saga sets out with human Erik from New Earth--as avatar
Cindella--to find the conqueror threatening Saga's sentient
inhabitants. Combatants clash; worlds clash (techno/punk,
traditional fantasy, military); philosophies clash (pacifism,
preservation, revenge); loyalties hold steady.Humans, electronic
beings and servers are separated by light years and metaphysics,
but Kostick's action-filled series conclusion is immediate and
relevant. (Science fiction. 13 & up)
STARRED REVIEWJust as Saga (2008) exploded beyond opener
Epic (2007), this third volume ratchets up this
science-fiction gaming series to a whole new level.Inside
electronic world Edda, created and once played but now long
deserted by humans, sentient Lord Scanthax rules all. He vanquishes
other electronic realms via portal, killing everyone sentient or
not, he doesn't care. But Scanthax, lacking DNA, can't script new
weapons. For that, he's preserved the life of the only human left
on the uninhabitable planet that houses Edda's servers.
Scanthax-controlled robots tend 15-year-old Penelope'sunderused
physical body inside an airlock. Penelope's brain and consciousness
are healthy and angry: Her avatar, Princess, has the run of Edda,
but only as long as Penelope scripts the weapons Scanthax demands.
Penelope wants, as Princess, to search other electronic worlds for
avatars with humans behind them; having known only Scanthax her
entire life, she craves human connection. Meanwhile, across this
chain of worlds that were once games, electronic but very real
Ghost from Saga sets out with human Erik from New Earth as avatar
Cindella to find the conqueror threatening Saga's sentient
inhabitants. Combatants clash; worlds clash (techno/punk,
traditional fantasy, military); philosophies clash (pacifism,
preservation, revenge); loyalties hold steady.Humans, electronic
beings and servers are separated by light years and metaphysics,
but Kostick's action-filled series conclusion is immediate and
relevant. (Science fiction. 13 & up)"
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