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The Pearls of Lutra (Redwall)
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Another fantastic Redwall adventure, reissued with a great new cover look

About the Author

Brian Jacques was born and bred in Liverpool, where he lives today. At the age of fifteen he went to sea and travelled the world. He has worked as a stand-up comedian and playwright and now hosts his own programme, Jakestown, on Radio Merseyside. His bestselling Redwall books have captured readers all over the world and won universal praise.

Reviews

Not since Roald Dahl have children filled their shelves so compulsively
*The Times*

He is a wonderful storyteller, immersed in his own kingdom
*Guardian*

Not since Roald Dahl have children filled their shelves so compulsively * The Times *
He is a wonderful storyteller, immersed in his own kingdom * Guardian *

In this hybrid mystery/adventure, the latest Redwall saga, six beautiful pearls are hidden in Redwall Abbey. A marauding mob of corsairs seeking the jewels kidnaps the Abbot as a bargaining chip, thereby setting the plot off in two distinct directions. In one, the denizens of the Abbey, led by the young hedgehog Tansy, must solve a series of riddles to find the pearls; theirs is a fun- and food-laden search that harks back to a similar hunt in the series opener, Redwall. Chapters of this quest alternate with a more epic tale, as the warrior mouse Martin leads a small band on a great chase across the open sea to rescue the Abbot. After an intriguing meeting with "sealfolk," the rescuers snatch the Abbot off an island in a bloody-and implausible-battle with the corsairs. The triumphant return of Martin and his cohorts diminishes the importance of the hunt for the pearls, a disappointing loose end; in Redwall, Matthias puts the sword he has quested after to good use. The pearls do allow Tansy, one of a number of strong female characters in key roles, the chance to prove that she is fit to be the first Abbess-but only by throwing them away. The incomplete meshing of the two story lines, and the recycling of a plot from a previous installment, suggest that even though there is plenty of adventure left, this well-loved series may finally be running out of steam. Ages 6-up. (Jan.)

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