Part I Design DNA
1 Introduction to Game-Play
2 Knowing your Audience
3 Ideas and Themes
4 Player Motivation
5 Feedback and Satisfaction
6 Rules and Boundaries
7 Rewards
8 Level Design
9 Education the Player
10 Stories and Movies within Games
11 Design Pitfalls
12 Punishing the Player
13 Game Designs of the Future
14 Interface
15 Artificial Intelligence
Part II Building the Design
16 The Creative Process
17 The Concept Document
18 The Full Design Document
19 Implementation
20 Production – Is it Done when it’s Done?
21 Tools of the Trade
22 Defining the Designer’s Role
23 The Finished Product
24 Entering the Games Industry
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